fix: player name 3d text not updating by Decorator

This commit is contained in:
MihailRis 2026-04-03 19:49:19 +03:00
parent a9d185256a
commit 33db2633a2
5 changed files with 23 additions and 20 deletions

View file

@ -294,14 +294,14 @@ static int l_set_camera(lua::State* L) {
static int l_get_name(lua::State* L) {
if (auto player = get_player(L, 1)) {
return lua::pushstring(L, player->getName());
return lua::pushwstring(L, player->getName());
}
return 0;
}
static int l_set_name(lua::State* L) {
if (auto player = get_player(L, 1)) {
player->setName(lua::require_string(L, 2));
player->setName(lua::require_wstring(L, 2));
}
return 0;
}
@ -313,7 +313,7 @@ static int l_create(lua::State* L) {
}
auto& level = require_level();
auto player = level.players->create(playerId);
player->setName(lua::require_string(L, 1));
player->setName(lua::require_wstring(L, 1));
return lua::pushinteger(L, player->getId());
}