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add 'test' library for e2e tests purposes
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7 changed files with 313 additions and 96 deletions
136
res/modules/internal/test.lua
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136
res/modules/internal/test.lua
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local __app = __vc_app
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local function get_node_center(node)
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local pos = node.wpos
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local size = node.size
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return pos[1] + size[1] / 2, pos[2] + size[2] / 2
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end
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local function types_check_enum(value, enum)
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if value == nil then
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return true, nil
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end
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if type(value) ~= "string" then
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return false, string.format("string expected [%s]", table.concat(table.keys(enum), "|"))
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end
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return true, nil
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end
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local function types_check_number(value)
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if value == nil then
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return true, nil
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end
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local value_type = type(value)
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if value_type ~= "number" then
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return false, string.format("number expected, got %s", value_type)
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end
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end
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local function check_option(t, key, func, ...)
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local value = t[key]
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if value == nil then
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return nil
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end
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local success, message = func(value, ...)
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if not success then
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error(string.format("invalid option '%s': %s", key, message))
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end
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end
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local buttons_enum = {
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left = 0,
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right = 1,
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middle = 2,
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}
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local no_options = {}
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local _tick = __app.tick
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local _set_button_pressed = test.set_button_pressed
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local _set_key_pressed = test.set_key_pressed
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local _enter_text = test.enter_text
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test.set_button_pressed = nil
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test.set_key_pressed = nil
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test.enter_text = nil
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function test.click(node, options)
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options = options or no_options
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check_option(options, 'button', types_check_enum, buttons_enum)
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check_option(options, 'timeout', types_check_number)
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local button = buttons_enum[options.button or 'left']
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local timeout = options.timeout or 1000
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local tm = time.precise_time()
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while (time.precise_time() - tm) * 1000 < timeout do
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if node.exists then
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break
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end
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_tick()
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end
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if not node.exists then
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error(string.format("timeout %s ms exceeded: element %s does not exists",
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math.floor(timeout), string.escape(node.id)))
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end
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local center_x, center_y = get_node_center(node)
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_set_button_pressed(button, center_x, center_y, true)
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_tick()
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_set_button_pressed(button, center_x, center_y, false)
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_tick()
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end
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-- TODO: replace with resolving in C++ side
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function test.find_by_attr(node, attr, value)
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if node[attr] == value then
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return node
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end
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local i = 1
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while true do
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local subnode = node[i]
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if subnode == nil then
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break
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end
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local found = test.find_by_attr(subnode, attr, value)
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if found then
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return found
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end
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i = i + 1
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end
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end
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function test.find_by_text(node, text)
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return test.find_by_attr(node, "text", text)
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end
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function test.find_by_attr_presence(node, attr)
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if node[attr] then
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return node
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end
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local i = 1
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while true do
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local subnode = node[i]
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if subnode == nil then
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break
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end
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local found = test.find_by_attr_presence(subnode, attr)
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if found then
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return found
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end
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i = i + 1
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end
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end
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function test.fill(node, text, options)
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test.click(node, options)
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__app.tick()
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_enter_text(text)
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test.press("enter")
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end
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function test.press(key)
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_set_key_pressed(key, true)
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__app.tick()
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_set_key_pressed(key, false)
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__app.tick()
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end
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