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https://github.com/MihailRis/voxelcore.git
synced 2026-10-06 03:21:49 +00:00
add 'test' library for e2e tests purposes
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d2f272e403
commit
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7 changed files with 313 additions and 96 deletions
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@ -44,6 +44,7 @@ extern const luaL_Reg posteffectslib[]; // gfx.posteffects
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extern const luaL_Reg quatlib[];
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extern const luaL_Reg randomlib[];
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extern const luaL_Reg compressionlib[];
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extern const luaL_Reg testlib[];
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extern const luaL_Reg text3dlib[]; // gfx.text3d
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extern const luaL_Reg timelib[];
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extern const luaL_Reg tomllib[];
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45
src/logic/scripting/lua/libs/libtest.cpp
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45
src/logic/scripting/lua/libs/libtest.cpp
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@ -0,0 +1,45 @@
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#include "api_lua.hpp"
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#include "engine/Engine.hpp"
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#include "window/input.hpp"
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#include <iostream>
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using namespace scripting;
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static int l_set_button_pressed(lua::State* L) {
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int button = lua::touinteger(L, 1);
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int x = lua::tointeger(L, 2);
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int y = lua::tointeger(L, 3);
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bool pressed = lua::toboolean(L, 4);
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auto& input = engine->getInput();
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input.simulateCursorPos(x, y);
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input.simulateClick(button, pressed);
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return 0;
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}
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static int l_set_key_pressed(lua::State* L) {
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auto key = lua::require_string(L, 1);
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bool pressed = lua::toboolean(L, 2);
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auto& input = engine->getInput();
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input.simulateKey(input_util::keycode_from(key), pressed);
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return 0;
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}
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static int l_enter_text(lua::State* L) {
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auto string = lua::require_wstring(L, 1);
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auto& input = engine->getInput();
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for (auto chr : string) {
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input.simulateCodepoint(chr);
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}
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return 0;
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}
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const luaL_Reg testlib[] = {
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{"set_button_pressed", lua::wrap<l_set_button_pressed>},
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{"set_key_pressed", lua::wrap<l_set_key_pressed>},
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{"enter_text", lua::wrap<l_enter_text>},
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{nullptr, nullptr}
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};
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@ -19,6 +19,7 @@ namespace {
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debug::Logger logger("lua-state");
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lua::State* main_thread = nullptr;
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bool headless_mode = false;
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bool test_mode = false;
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const std::unordered_map<std::string, std::string>* project_args;
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}
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@ -69,12 +70,12 @@ static void create_libs(State* L, StateType stateType) {
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openlib(L, "yaml", yamllib);
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openlib(L, "__vc_app", applib);
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lua::getglobal(L, "__vc_app");
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lua::setregistry(L, "app");
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getglobal(L, "__vc_app");
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setregistry(L, "app");
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if (stateType == StateType::SCRIPT) {
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lua::getregistry(L, "app");
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lua::setglobal(L, "app");
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getregistry(L, "app");
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setglobal(L, "app");
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}
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if (stateType == StateType::BASE || stateType == StateType::SCRIPT) {
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openlib(L, "assets", assetslib);
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@ -99,6 +100,10 @@ static void create_libs(State* L, StateType stateType) {
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openlib(L, "__transform", transformlib);
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}
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if (::test_mode) {
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openlib(L, "test", testlib);
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}
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addfunc(L, "print", lua::wrap<l_print>);
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addfunc(L, "crc32", lua::wrap<l_crc32>);
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}
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@ -191,6 +196,7 @@ void lua::initialize(const EnginePaths& paths, const CoreParameters& params) {
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logger.info() << LUAJIT_VERSION;
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headless_mode = params.headless;
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test_mode = params.testMode;
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project_args = ¶ms.projectArgs;
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main_thread = create_state(
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paths, params.headless ? StateType::SCRIPT : StateType::BASE
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