mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-04 18:41:51 +00:00
feat: environment is primary
This commit is contained in:
parent
4aaa5b2d7e
commit
3476bddc6b
10 changed files with 60 additions and 29 deletions
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@ -25,7 +25,7 @@ const uint MIN_SURROUNDING = 9;
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ChunksController::ChunksController(Level& level)
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: level(level),
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generator(std::make_unique<WorldGenerator>(
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level.content.generators.require(level.getWorld()->getGenerator()),
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level.content.generators.require(level.environment.generator),
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level.content,
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level.getWorld()->getSeed()
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)) {}
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@ -179,7 +179,7 @@ void EngineController::onMissingContent(
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if (engine.isHeadless()) {
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throw std::runtime_error(
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"missing content: " +
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json::stringify(create_missing_content_report(report), true, " ")
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util::quote(json::stringify(create_missing_content_report(report), true, " "))
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);
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} else {
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engine.setScreen(std::make_shared<MenuScreen>(engine));
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@ -268,7 +268,7 @@ inline uint64_t str2seed(const std::string& seedstr) {
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void EngineController::createWorld(
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const std::string& name,
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const std::string& seedstr,
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const std::string& generatorID
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const std::string& environment
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) {
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uint64_t seed = str2seed(seedstr);
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@ -279,17 +279,31 @@ void EngineController::createWorld(
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paths.setCurrentWorldFolder(folder);
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engine.getContentControl().loadContent();
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});
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const auto& generators = engine.getContentControl().get()->generators;
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// generator-based environments must die in 1.0
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bool genBasedEnv = false;
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if (auto genDef = generators.find(environment)) {
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genBasedEnv = true;
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}
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auto& contentControl = engine.getContentControl();
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auto level = World::create(
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name,
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generatorID,
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genBasedEnv ? "" : environment,
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genBasedEnv ? environment : "",
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folder,
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seed,
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engine.getSettings(),
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*contentControl.get(),
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contentControl.getContentPacks()
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);
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// generator-based environment initialization
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if (genBasedEnv) {
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level->environment.generator = environment;
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}
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if (!engine.isHeadless()) {
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level->players->create(localPlayer);
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}
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@ -149,7 +149,7 @@ void LevelController::saveWorld() {
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world->wfile->createDirectories();
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scripting::on_world_save();
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level->onSave();
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level->getWorld()->write(level.get());
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level->getWorld()->write(*level);
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}
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void LevelController::onWorldQuit() {
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@ -125,7 +125,7 @@ static int l_is_night(lua::State* L) {
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}
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static int l_get_generator(lua::State* L) {
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return lua::pushstring(L, require_world_info().generator);
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return lua::pushstring(L, require_level().environment.generator);
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}
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static int l_get_chunk_data(lua::State* L) {
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@ -127,7 +127,7 @@ void Player::teleport(glm::vec3 position) {
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void Player::attemptToChooseSpawnpoint() {
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// looks bad to be here tbh
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const auto& generatorDef =
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level.content.generators.require(level.getWorld()->getGenerator());
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level.content.generators.require(level.environment.generator);
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int minHeight = generatorDef.playerMinSpawnHeight;
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int maxHeight = generatorDef.playerMaxSpawnHeight;
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@ -22,6 +22,7 @@ dv::value Environment::serialize() const {
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{"clouds", sky.clouds},
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{"sprites", std::move(skySpritesList)},
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})},
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{"generator", generator}
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});
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}
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@ -44,4 +45,5 @@ void Environment::deserialize(const dv::value& src) {
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}
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}
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}
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src.at("generator").get(generator);
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}
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@ -56,6 +56,8 @@ public:
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};
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} sky;
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std::string generator;
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Environment() = default;
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dv::value serialize() const override;
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@ -31,6 +31,7 @@ Level::Level(
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entities(std::make_unique<Entities>(*this)),
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players(std::make_unique<Players>(*this)),
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pathfinding(std::make_unique<voxels::Pathfinding>(*this)) {
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const auto& worldInfo = world->getInfo();
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auto& cameraIndices = content.getIndices(ResourceType::CAMERA);
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for (size_t i = 0; i < cameraIndices.size(); i++) {
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@ -65,12 +65,12 @@ void World::writeResources(const Content& content) {
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io::write_json(wfile->getResourcesFile(), root);
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}
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void World::write(Level* level) {
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level->chunks->saveAll();
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info.nextEntityId = level->entities->peekNextID();
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void World::write(Level& level) {
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level.chunks->saveAll();
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info.nextEntityId = level.entities->peekNextID();
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wfile->write(this, &content);
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auto playerFile = level->players->serialize();
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auto playerFile = level.players->serialize();
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io::write_json(wfile->getPlayerFile(), playerFile);
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writeResources(content);
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@ -78,7 +78,8 @@ void World::write(Level* level) {
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std::unique_ptr<Level> World::create(
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const std::string& name,
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const std::string& generator,
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const std::string& environment,
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const std::string& generatorOverride,
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const io::path& directory,
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uint64_t seed,
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EngineSettings& settings,
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@ -87,7 +88,8 @@ std::unique_ptr<Level> World::create(
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) {
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WorldInfo info {};
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info.name = name;
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info.generator = generator;
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info.environment = environment;
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info.explicitGenerator = generatorOverride;
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info.seed = seed;
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auto world = std::make_unique<World>(
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info,
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@ -101,7 +103,7 @@ std::unique_ptr<Level> World::create(
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logger.info() << "created world '" << name << "' ("
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<< directory.string() << ")";
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}
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logger.info() << "world seed: " << seed << " generator: " << generator;
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logger.info() << "world seed: " << seed << " environment: " << environment;
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return std::make_unique<Level>(std::move(world), content, settings);
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}
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@ -122,16 +124,19 @@ std::unique_ptr<Level> World::load(
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<< worldFilesPtr->getFolder().string() << ")";
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logger.info() << "world version: " << info->major << "." << info->minor
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<< " seed: " << info->seed
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<< " generator: " << info->generator;
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<< " environment: " << info->environment;
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auto world = std::make_unique<World>(
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auto worldPtr = std::make_unique<World>(
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info.value(), std::move(worldFilesPtr), content, packs
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);
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auto world = worldPtr.get();
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auto& wfile = world->wfile;
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wfile->readResourcesData(content);
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auto level = std::make_unique<Level>(std::move(world), content, settings);
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auto level = std::make_unique<Level>(std::move(worldPtr), content, settings);
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if (world->getEnvironment().empty()) {
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level->environment.generator = world->getInfo().explicitGenerator;
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}
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io::path file = wfile->getPlayerFile();
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if (!io::is_regular_file(file)) {
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logger.warning() << "player.json does not exists";
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@ -163,8 +168,8 @@ void World::setName(const std::string& name) {
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this->info.name = name;
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}
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void World::setGenerator(const std::string& generator) {
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this->info.generator = generator;
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void World::setEnvironment(const std::string& environment) {
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this->info.environment = environment;
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}
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bool World::hasPack(const std::string& id) const {
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@ -186,8 +191,8 @@ uint64_t World::getSeed() const {
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return info.seed;
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}
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std::string World::getGenerator() const {
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return info.generator;
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std::string World::getEnvironment() const {
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return info.environment;
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}
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const std::vector<ContentPack>& World::getPacks() const {
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@ -196,7 +201,8 @@ const std::vector<ContentPack>& World::getPacks() const {
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void WorldInfo::deserialize(const dv::value& root) {
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name = root["name"].asString();
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generator = root["generator"].asString(generator);
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root.at("environment").get(environment);
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root.at("generator").get(explicitGenerator);
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seed = root["seed"].asInteger(seed);
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if (root.has("version")) {
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@ -226,7 +232,11 @@ dv::value WorldInfo::serialize() const {
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versionobj["minor"] = ENGINE_VERSION_MINOR;
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root["name"] = name;
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root["generator"] = generator;
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if (environment.empty()) {
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root["generator"] = explicitGenerator;
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} else {
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root["environment"] = environment;
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}
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root["seed"] = seed;
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auto& timeobj = root.object("time");
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@ -23,7 +23,8 @@ public:
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struct WorldInfo : public Serializable {
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std::string name;
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std::string generator;
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std::string environment;
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std::string explicitGenerator;
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uint64_t seed;
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int64_t nextInventoryId = 1;
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int64_t nextPlayerId = 0;
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@ -76,7 +77,7 @@ public:
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void updateTimers(float delta);
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/// @brief Write all unsaved level data to the world directory
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void write(Level* level);
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void write(Level& level);
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/// @brief Check world indices and generate ContentReport if convert required
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/// @param directory world directory
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@ -98,7 +99,8 @@ public:
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/// @return Level instance containing World instance
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static std::unique_ptr<Level> create(
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const std::string& name,
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const std::string& generator,
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const std::string& environment,
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const std::string& generatorOverride,
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const io::path& directory,
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uint64_t seed,
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EngineSettings& settings,
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@ -123,7 +125,7 @@ public:
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void setName(const std::string& name);
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void setSeed(uint64_t seed);
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void setGenerator(const std::string& generator);
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void setEnvironment(const std::string& environment);
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/// @brief Check if world has content-pack installed
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/// @param id content-pack id
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@ -137,7 +139,7 @@ public:
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uint64_t getSeed() const;
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/// @brief Get world generator id
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std::string getGenerator() const;
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std::string getEnvironment() const;
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bool isNameless() const {
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return info.name.empty();
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