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Merge pull request #787 from MihailRis/fix-assets-access-attempts-in-headless-mode
fix: assets access attempts in headless mode leading to segfaults
This commit is contained in:
commit
34b87ac596
5 changed files with 28 additions and 10 deletions
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@ -8,7 +8,7 @@
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#include <thread>
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#include <iostream>
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static debug::Logger logger("stdin-reader");
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static debug::Logger logger("stdin-cmd");
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static std::thread reader_thread;
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@ -420,10 +420,20 @@ EngineSettings& Engine::getSettings() {
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}
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Assets* Engine::getAssets() {
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return assets->getStorage();
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return assets ? assets->getStorage() : nullptr;
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}
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Assets& Engine::requireAssets() {
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if (isHeadless()) {
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throw std::runtime_error("assets are not available in headless mode");
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}
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return *assets->getStorage();
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}
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AssetsLoader& Engine::acquireBackgroundLoader() {
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if (isHeadless()) {
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throw std::runtime_error("assets are not available in headless mode");
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}
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return assets->acquireBackgroundLoader();
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}
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@ -110,6 +110,7 @@ public:
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/// @brief Get active assets storage instance
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Assets* getAssets();
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Assets& requireAssets();
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AssetsLoader& acquireBackgroundLoader();
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@ -15,10 +15,10 @@
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using namespace scripting;
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static void load_texture(
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const ubyte* bytes, size_t size, const std::string& destname
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Assets& assets, const ubyte* bytes, size_t size, const std::string& destname
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) {
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try {
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engine->getAssets()->store(png::load_texture(bytes, size), destname);
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assets.store(png::load_texture(bytes, size), destname);
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} catch (const std::runtime_error& err) {
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debug::Logger logger("lua.assetslib");
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logger.error() << err.what();
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@ -34,6 +34,8 @@ static int l_request_texture(lua::State* L) {
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}
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static int l_load_texture(lua::State* L) {
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auto& assets = engine->requireAssets();
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if (lua::isstring(L, 3) && lua::require_lstring(L, 3) != "png") {
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throw std::runtime_error("unsupportd image format");
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}
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@ -47,10 +49,13 @@ static int l_load_texture(lua::State* L) {
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lua::pop(L);
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}
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lua::pop(L);
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load_texture(buffer.data(), buffer.size(), lua::require_string(L, 2));
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load_texture(
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assets, buffer.data(), buffer.size(), lua::require_string(L, 2)
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);
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} else {
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auto string = lua::bytearray_as_string(L, 1);
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load_texture(
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assets,
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reinterpret_cast<const ubyte*>(string.data()),
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string.size(),
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lua::require_string(L, 2)
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@ -61,13 +66,15 @@ static int l_load_texture(lua::State* L) {
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}
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static int l_parse_model(lua::State* L) {
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auto& assets = engine->requireAssets();
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auto format = lua::require_lstring(L, 1);
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auto string = lua::require_lstring(L, 2);
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auto name = lua::require_string(L, 3);
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if (format == "xml" || format == "vcm") {
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auto vcmModel = vcm::parse(name, string, format == "xml");
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engine->getAssets()->store(
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assets.store(
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std::make_unique<model::Model>(std::move(vcmModel.squash())), name
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);
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} else {
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@ -79,7 +86,7 @@ static int l_parse_model(lua::State* L) {
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}
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static int l_to_canvas(lua::State* L) {
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auto& assets = *engine->getAssets();
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auto& assets = engine->requireAssets();
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auto alias = lua::require_lstring(L, 1);
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size_t sep = alias.rfind(':');
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@ -32,7 +32,7 @@ using namespace scripting;
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static DocumentNode get_document_node_impl(
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lua::State*, const std::string& name, const std::string& nodeName, bool throwable=true
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) {
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auto doc = engine->getAssets()->get<UiDocument>(name);
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auto doc = engine->requireAssets().get<UiDocument>(name);
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if (doc == nullptr) {
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if (throwable) {
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throw std::runtime_error("document '" + name + "' not found");
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@ -1026,7 +1026,7 @@ static int l_gui_str(lua::State* L) {
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static int l_gui_reindex(lua::State* L) {
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auto name = lua::require_string(L, 1);
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auto doc = engine->getAssets()->get<UiDocument>(name);
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auto doc = engine->requireAssets().get<UiDocument>(name);
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if (doc == nullptr) {
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throw std::runtime_error(
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"document '" + std::string(name) + "' not found"
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@ -1124,7 +1124,7 @@ static int l_gui_load_document(lua::State* L) {
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engine->getGUI(), std::move(env), alias, filename, filename.string()
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);
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auto document = documentPtr.get();
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engine->getAssets()->store(std::move(documentPtr), alias);
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engine->requireAssets().store(std::move(documentPtr), alias);
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// namespace extension
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if (lua::istable(L, 4)) {
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