mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-08 12:31:51 +00:00
commit
34cc778f0d
7 changed files with 44 additions and 32 deletions
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@ -136,18 +136,18 @@ void Mesh::addBox(
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const bool enabledSides[6],
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const glm::mat4& transform
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) {
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if (enabledSides[0]) // north
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addPlane(pos+Z*size, X*size, Y*size, Z, uvs[0], transform);
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if (enabledSides[1]) // south
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addPlane(pos-Z*size, -X*size, Y*size, -Z, uvs[1], transform);
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if (enabledSides[2]) // top
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addPlane(pos+Y*size, X*size, -Z*size, Y, uvs[2] * glm::vec2(-1), transform);
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if (enabledSides[3]) // bottom
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addPlane(pos-Y*size, X*size, Z*size, -Y, uvs[3] * glm::vec2(-1, 1), transform);
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if (enabledSides[4]) // west
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addPlane(pos+X*size, -Z*size, Y*size, X, uvs[4], transform);
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if (enabledSides[5]) // east
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addPlane(pos-X*size, Z*size, Y*size, -X, uvs[5] * glm::vec2(-1, 1), transform);
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if (enabledSides[0]) // east
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addPlane(pos-X*size, Z*size, Y*size, -X, uvs[0], transform);
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if (enabledSides[1]) // west
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addPlane(pos+X*size, -Z*size, Y*size, X, uvs[1] * glm::vec2(-1, 1), transform);
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if (enabledSides[2]) // bottom
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addPlane(pos-Y*size, X*size, Z*size, -Y, uvs[2], transform);
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if (enabledSides[3]) // top
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addPlane(pos+Y*size, X*size, -Z*size, Y, uvs[3] * glm::vec2(-1, 1), transform);
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if (enabledSides[4]) // south
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addPlane(pos-Z*size, -X*size, Y*size, -Z, uvs[4], transform);
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if (enabledSides[5]) // north
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addPlane(pos+Z*size, X*size, Y*size, Z, uvs[5] * glm::vec2(-1, 1), transform);
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}
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void Mesh::scale(const glm::vec3& size) {
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@ -73,7 +73,7 @@ Mesh<VertexStructure>::~Mesh() {
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MeshStats::meshesCount--;
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glDeleteVertexArrays(1, &vao);
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glDeleteBuffers(1, &vbo);
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for (int i = ibos.size() - 1; i >= 0; i--) {
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for (int i = 0; i < ibos.size(); i++) {
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glDeleteBuffers(1, &ibos[i].ibo);
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}
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}
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@ -98,7 +98,7 @@ void Mesh<VertexStructure>::reload(
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glBufferData(GL_ARRAY_BUFFER, 0, {}, GL_STREAM_DRAW);
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}
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for (int i = indices.size(); i < ibos.size(); i++) {
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for (int i = 0; i < ibos.size(); i++) {
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glDeleteBuffers(1, &ibos[i].ibo);
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}
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ibos.clear();
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@ -83,12 +83,12 @@ static util::TextureRegion determine_texture_region(
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const Assets& assets, const std::string& texture
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) {
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static std::array<std::string, 6> faces {
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"blocks:dbg_north",
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"blocks:dbg_south",
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"blocks:dbg_top",
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"blocks:dbg_bottom",
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"blocks:dbg_west",
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"blocks:dbg_east",
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"blocks:dbg_west",
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"blocks:dbg_bottom",
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"blocks:dbg_top",
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"blocks:dbg_south",
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"blocks:dbg_north",
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};
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if (texture.length() < 2 || texture.at(0) != '$') {
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