blocks animation fix

This commit is contained in:
MihailRis 2024-01-23 23:03:52 +03:00
parent 4fe79458ab
commit 36a5da5bc1
2 changed files with 65 additions and 56 deletions

View file

@ -13,40 +13,40 @@ class Framebuffer;
constexpr float DEFAULT_FRAME_DURATION = 0.150f;
struct Frame {
glm::ivec2 srcPos;
glm::ivec2 dstPos;
glm::ivec2 size;
float duration = DEFAULT_FRAME_DURATION;
glm::ivec2 srcPos;
glm::ivec2 dstPos;
glm::ivec2 size;
float duration = DEFAULT_FRAME_DURATION;
};
class TextureAnimation {
public:
TextureAnimation(Texture* srcTex, Texture* dstTex) : srcTexture(srcTex), dstTexture(dstTex) {};
~TextureAnimation() {};
TextureAnimation(Texture* srcTex, Texture* dstTex) : srcTexture(srcTex), dstTexture(dstTex) {};
~TextureAnimation() {};
void addFrame(const Frame& frame) { frames.emplace_back(frame); };
void addFrame(const Frame& frame) { frames.emplace_back(frame); };
size_t currentFrame = 0;
float timer = 0.f;
Texture* srcTexture;
Texture* dstTexture;
std::vector<Frame> frames;
size_t currentFrame = 0;
float timer = 0.f;
Texture* srcTexture;
Texture* dstTexture;
std::vector<Frame> frames;
};
class TextureAnimator {
public:
TextureAnimator();
~TextureAnimator();
TextureAnimator();
~TextureAnimator();
void addAnimation(const TextureAnimation& animation) { animations.emplace_back(animation); };
void addAnimations(const std::vector<TextureAnimation>& animations);
void addAnimation(const TextureAnimation& animation) { animations.emplace_back(animation); };
void addAnimations(const std::vector<TextureAnimation>& animations);
void update(float delta);
void update(float delta);
private:
uint fboR;
uint fboD;
Framebuffer* frameBuffer;
std::vector<TextureAnimation> animations;
std::vector<TextureAnimation> animations;
};
#endif // !TEXTURE_ANIMATION_H