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Removed some useless files
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5 changed files with 0 additions and 66 deletions
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@ -9,7 +9,6 @@
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class Mesh;
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class Texture;
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class Sprite;
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class Batch2D {
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float* buffer;
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@ -40,7 +39,6 @@ public:
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void texture(Texture* texture);
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void untexture();
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void sprite(float x, float y, float w, float h, const UVRegion& region, glm::vec4 tint);
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void sprite(Sprite* sprite);
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void sprite(float x, float y, float w, float h, int atlasRes, int index, glm::vec4 tint);
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void point(float x, float y, float r, float g, float b, float a);
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