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remove: HandsRednerer: update func exec in render
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@ -28,7 +28,6 @@ void HandsRenderer::renderHands(
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const auto& config = *skeleton.config;
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modelBatch.setLightsOffset(camera.position);
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config.update(skeleton, glm::mat4(1.0f), glm::vec3(), glm::vec3(1.0f));
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config.render(
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assets,
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modelBatch,
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