applying velocity of ground the worst way possible

This commit is contained in:
MihailRis 2026-03-03 22:18:20 +03:00
parent 7f09c47ffb
commit 38354c42f9
8 changed files with 72 additions and 37 deletions

View file

@ -229,8 +229,8 @@ PlayerController::PlayerController(
}
void PlayerController::onFootstep(const Hitbox& hitbox) {
auto pos = hitbox.position;
auto half = hitbox.halfsize;
const auto& pos = hitbox.position;
const auto& half = hitbox.getHalfSize();
for (int offsetZ = -1; offsetZ <= 1; offsetZ++) {
for (int offsetX = -1; offsetX <= 1; offsetX++) {

View file

@ -31,7 +31,7 @@ static int l_set_pos(lua::State* L) {
auto vec = lua::tovec3(L, 2);
check_valid(vec);
entity->getTransform().setPos(vec);
entity->getRigidbody().hitbox.position = vec;
entity->getRigidbody().hitbox.setPos(vec);
}
return 0;
}