applying velocity of ground the worst way possible

This commit is contained in:
MihailRis 2026-03-03 22:18:20 +03:00
parent 7f09c47ffb
commit 38354c42f9
8 changed files with 72 additions and 37 deletions

View file

@ -114,7 +114,7 @@ void Player::teleport(glm::vec3 position) {
this->position = position;
if (auto entity = level.entities->get(eid)) {
entity->getRigidbody().hitbox.position = position;
entity->getRigidbody().hitbox.setPos(position);
entity->getTransform().setPos(position);
entity->setInterpolatedPosition(position);
}