add animation.action

This commit is contained in:
MihailRis 2026-09-01 23:01:47 +03:00
parent c19733b594
commit 39a3c1201f
6 changed files with 45 additions and 13 deletions

View file

@ -299,4 +299,27 @@ function __vc_internals.load_vca_animation(filepath, identifier)
this.load_vca(filepath, identifier)
end
local running_actions = {}
function this.action(func)
table.insert(running_actions, coroutine.create(func))
end
function __vc_internals.on_animation_frame()
for i=#running_actions,1,-1 do
local co = running_actions[i]
local status, result = coroutine.resume(co)
if not status then
debug.error("error in animation action: "..result)
table.remove(running_actions, i)
elseif coroutine.status(co) == "dead" then
table.remove(running_actions, i)
end
end
end
function __vc_internals.stop_all_actions()
running_actions = {}
end
return this

View file

@ -1,5 +1,6 @@
local __app = __vc_app
local app = __vc_app
local __rules = rules
local internals = __vc_internals
local function configure_SSAO()
-- Temporary using slot to configure built-in SSAO effect
@ -32,7 +33,7 @@ local function configure_SSAO()
end
events.on("core:setting.graphics.ssao.set", update_ssao_quality)
update_ssao_quality(__app.get_setting("graphics.ssao"))
update_ssao_quality(app.get_setting("graphics.ssao"))
end
local function __vc_on_hud_open()
@ -165,7 +166,8 @@ file.__close_all_descriptors = nil
gui_util.__reset_local = nil
stdcomp.reset = nil
local function __vc_on_world_quit()
function internals.on_world_quit()
internals.stop_all_actions()
__rules.clear()
__gui_util_reset_local()
__stdcomp_reset()
@ -215,13 +217,16 @@ function time.post_runnable(runnable)
table.insert(__post_runnables, runnable)
end
function internals.on_render()
internals.on_animation_frame()
end
return {
__vc_on_hud_open = __vc_on_hud_open,
__vc_on_world_open = __vc_on_world_open,
__vc_on_world_tick = __vc_on_world_tick,
__vc_process_before_quit = __vc_process_before_quit,
__vc_on_world_save = __vc_on_world_save,
__vc_on_world_quit = __vc_on_world_quit,
__vc__process_post_runnables = __vc__process_post_runnables,
__vc_is_post_runnable_context = function()
return __vc__is_post_runnable

View file

@ -77,7 +77,7 @@ static void create_libs(State* L, StateType stateType) {
createtable(L, 0, 0);
pushvalue(L, -1);
setglobal(L, "__vc_internals");
setregistry(L, "internals");
setregistry(L, lua::INTERNALS_TABLE);
if (stateType == StateType::SCRIPT) {
getregistry(L, "app");

View file

@ -16,6 +16,7 @@ namespace lua {
inline std::string CHUNKS_TABLE = "$C"; // precompiled lua chunks
inline std::string PACK_ENVS_TABLE = "$P";
inline std::string ENVS_TABLE = "$E";
inline std::string INTERNALS_TABLE = "$I";
extern std::unordered_map<std::type_index, std::string> usertypeNames;
int userdata_destructor(lua::State* L);

View file

@ -291,7 +291,7 @@ void scripting::on_content_load(Content* content) {
lua::getregistry(L, "app");
lua::setglobal(L, "__vc_app");
lua::getregistry(L, "internals");
lua::getregistry(L, lua::INTERNALS_TABLE);
lua::setglobal(L, "__vc_internals");
try {
load_script("post_content.lua", true);
@ -367,7 +367,7 @@ void scripting::on_world_quit() {
for (auto& pack : content_control->getAllContentPacks()) {
lua::emit_event(L, pack.id + ":.worldquit");
}
if (lua::getglobal(L, "__vc_on_world_quit")) {
if (lua::get_from_registry(L, lua::INTERNALS_TABLE, "on_world_quit", true)) {
lua::call_nothrow(L, 0, 0);
}
scripting::level = nullptr;
@ -849,7 +849,7 @@ void scripting::load_vca_animation(
const std::string& identifier
) {
auto L = lua::get_main_state();
if (lua::get_from_registry(L, "internals", "load_vca_animation", true)) {
if (lua::get_from_registry(L, lua::INTERNALS_TABLE, "load_vca_animation", true)) {
lua::pushlstring(L, file.string());
lua::pushlstring(L, identifier);
if (lua::call(L, 2, 0)) {

View file

@ -63,12 +63,15 @@ void scripting::on_frontend_init(
}
void scripting::on_frontend_render() {
auto L = lua::get_main_state();
if (lua::get_from_registry(L, lua::INTERNALS_TABLE, "on_render", true)) {
lua::call_nothrow(L, 0, 0);
}
for (auto& pack : content_control->getAllContentPacks()) {
lua::emit_event(
lua::get_main_state(),
pack.id + ":.hudrender",
[](lua::State* L) { return 0; }
);
lua::emit_event(L, pack.id + ":.hudrender", [](lua::State* L) {
return 0;
});
}
}