refactor enums: CursorShape, InterpolationType, ParticleSpawnShape

This commit is contained in:
MihailRis 2025-04-13 14:18:50 +03:00
parent 7749675a61
commit 3be8546bf4
9 changed files with 44 additions and 91 deletions

View file

@ -5,17 +5,6 @@
#include <stdexcept>
#include <glm/glm.hpp>
std::optional<InterpolationType> InterpolationType_from(std::string_view str) {
if (str == "nearest") {
return InterpolationType::NEAREST;
} else if (str == "linear") {
return InterpolationType::LINEAR;
} else if (str == "cubic") {
return InterpolationType::CUBIC;
}
return std::nullopt;
}
static inline float sample_at(
const float* buffer,
uint width,