fix 'selectable' with static entities

This commit is contained in:
MihailRis 2026-10-05 21:39:18 +03:00
parent ef85592e21
commit 3c7755f61b

View file

@ -328,14 +328,17 @@ void Entities::preparePhysics(float delta) {
auto view = registry->view<EntityId, Rigidbody>();
for (auto [entity, eid, rigidbody] : view.each()) {
auto bodyType = rigidbody.hitbox.type;
if (eid.destroyFlag || !rigidbody.enabled || bodyType == BodyType::STATIC) {
if (eid.destroyFlag || !rigidbody.enabled) {
continue;
}
rigidbody.hitbox.selectable = rigidbody.selectable;
rigidbody.hitbox.mass = bodyType == BodyType::DYNAMIC
? rigidbody.mass
: std::numeric_limits<float>::infinity();
rigidbody.hitbox.elasticity = rigidbody.elasticity;
rigidbody.hitbox.selectable = rigidbody.selectable;
if (bodyType == BodyType::STATIC) {
continue;
}
hitboxes.emplace_back(&rigidbody.hitbox);
if (!eid.def.solid) {
continue;