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https://github.com/MihailRis/voxelcore.git
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feat: custom curves
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parent
bb6bd27b94
commit
3ed80d0c95
2 changed files with 64 additions and 23 deletions
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@ -1,7 +1,6 @@
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local internals = __vc_internals
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local DEFAULT_FPS = 60
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local INT_BEZIER = animation.INT_BEZIER
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local action_to_channel = {
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move = animation.CH_TRANSLATE,
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@ -29,14 +28,19 @@ local function parse_configure(raw_track, node)
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end
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local function parse_curve(line, node)
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line.interp = curve_to_interp[node.curve]
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if node.curve:starts_with(".") then
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line.interp = animation.INT_CUSTOM
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line.curve_func = node.curve:sub(2)
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else
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line.interp = curve_to_interp[node.curve]
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end
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line.keys = {}
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for j, key_node in ipairs(node) do
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local keyframe = {
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frame = tonumber(key_node.frame),
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value = tonumber(key_node.value),
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}
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if line.interp == INT_BEZIER then
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if line.interp == animation.INT_BEZIER then
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keyframe.lx = tonumber(key_node.lx)
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keyframe.ly = tonumber(key_node.ly)
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keyframe.rx = tonumber(key_node.rx)
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@ -51,6 +55,7 @@ local function parse_track(root)
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duration = math.huge,
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fps = DEFAULT_FPS,
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linesets = {},
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curves = {},
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}
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local linesets = raw_track.linesets
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for i, node in ipairs(root) do
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@ -61,6 +66,9 @@ local function parse_track(root)
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if tag == "configure" then
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parse_configure(raw_track, node)
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goto continue
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elseif tag == "curve" then
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raw_track.curves[node.name] = node
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goto continue
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end
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local target_type = nil
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