rename ContentLUT to ContentReport

This commit is contained in:
MihailRis 2024-09-02 09:40:00 +03:00
parent c1ef4dbe9f
commit 3f826a88d3
13 changed files with 67 additions and 69 deletions

View file

@ -1,89 +0,0 @@
#include "ContentLUT.hpp"
#include <memory>
#include "coders/json.hpp"
#include "constants.hpp"
#include "files/files.hpp"
#include "items/ItemDef.hpp"
#include "voxels/Block.hpp"
#include "world/World.hpp"
#include "files/WorldFiles.hpp"
#include "Content.hpp"
ContentLUT::ContentLUT(
const ContentIndices* indices,
size_t blocksCount,
size_t itemsCount
)
: blocks(blocksCount, indices->blocks, BLOCK_VOID, ContentType::BLOCK),
items(itemsCount, indices->items, ITEM_VOID, ContentType::ITEM)
{}
template <class T>
static constexpr size_t get_entries_count(
const ContentUnitIndices<T>& indices, const dynamic::List_sptr& list
) {
return list ? std::max(list->size(), indices.count()) : indices.count();
}
std::shared_ptr<ContentLUT> ContentLUT::create(
const std::shared_ptr<WorldFiles>& worldFiles,
const fs::path& filename,
const Content* content
) {
auto worldInfo = worldFiles->readWorldInfo();
if (!worldInfo.has_value()) {
return nullptr;
}
auto root = files::read_json(filename);
auto blocklist = root->list("blocks");
auto itemlist = root->list("items");
auto* indices = content->getIndices();
size_t blocks_c = get_entries_count(indices->blocks, blocklist);
size_t items_c = get_entries_count(indices->items, itemlist);
auto lut = std::make_shared<ContentLUT>(indices, blocks_c, items_c);
lut->blocks.setup(blocklist.get(), content->blocks);
lut->items.setup(itemlist.get(), content->items);
lut->buildIssues();
if (lut->hasContentReorder() || lut->hasMissingContent()) {
return lut;
} else {
return nullptr;
}
}
template<class T, class U>
static void build_issues(
std::vector<ContentIssue>& issues,
const ContentUnitLUT<T, U>& lut
) {
auto type = lut.getContentType();
if (lut.hasContentReorder()) {
issues.push_back(ContentIssue {ContentIssueType::REORDER, type});
}
if (lut.hasMissingContent()) {
issues.push_back(ContentIssue {ContentIssueType::MISSING, type});
}
}
void ContentLUT::buildIssues() {
build_issues(issues, blocks);
build_issues(issues, items);
}
const std::vector<ContentIssue>& ContentLUT::getIssues() const {
return issues;
}
std::vector<ContentEntry> ContentLUT::getMissingContent() const {
std::vector<ContentEntry> entries;
blocks.getMissingContent(entries);
items.getMissingContent(entries);
return entries;
}