diff --git a/src/frontend/screens/LevelScreen.cpp b/src/frontend/screens/LevelScreen.cpp index 36448f47f..e6f1a0d7e 100644 --- a/src/frontend/screens/LevelScreen.cpp +++ b/src/frontend/screens/LevelScreen.cpp @@ -271,8 +271,6 @@ void LevelScreen::draw(float delta) { if (!hud->isPause()) { scripting::on_entities_render(engine.getTime().getDelta()); - // before the frame: changes made by hud scripts (hand skeleton, - // blockwraps, animations) must be rendered with the current camera scripting::on_frontend_render(); } renderer->renderFrame(ctx, camera, hudVisible, *postProcessing);