mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-10 13:31:49 +00:00
change: skeletons are assets now, not content units
This commit is contained in:
parent
587c140a6b
commit
42c4716be2
17 changed files with 144 additions and 120 deletions
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@ -24,7 +24,8 @@ enum class AssetType {
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LAYOUT,
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SOUND,
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MODEL,
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POST_EFFECT
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POST_EFFECT,
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SKELETON
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};
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namespace assetload {
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@ -36,6 +36,7 @@ AssetsLoader::AssetsLoader(Engine& engine, Assets& assets, const ResPaths& paths
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addLoader(AssetType::SOUND, assetload::sound);
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addLoader(AssetType::MODEL, assetload::model);
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addLoader(AssetType::POST_EFFECT, assetload::posteffect);
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addLoader(AssetType::SKELETON, assetload::skeleton);
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}
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void AssetsLoader::addLoader(AssetType tag, aloader_func func) {
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@ -141,6 +142,8 @@ static std::string assets_def_folder(AssetType tag) {
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return MODELS_FOLDER;
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case AssetType::POST_EFFECT:
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return POST_EFFECTS_FOLDER;
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case AssetType::SKELETON:
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return SKELETONS_FOLDER;
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}
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return "<error>";
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}
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@ -263,21 +266,20 @@ void AssetsLoader::addDefaults(AssetsLoader& loader, const Content* content) {
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add_layouts(pack->getEnvironment(), info.id, folder, loader);
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}
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for (auto& entry : content->getSkeletons()) {
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auto& skeleton = *entry.second;
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for (auto& bone : skeleton.getBones()) {
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std::string model = bone->model.name;
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size_t pos = model.rfind('.');
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if (pos != std::string::npos) {
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model = model.substr(0, pos);
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}
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if (!model.empty()) {
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loader.add(
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AssetType::MODEL, MODELS_FOLDER + "/" + model, model
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);
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}
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for (const auto& entry : content->getPacks()) {
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io::path skeletonsDir = entry.first + ":skeletons";
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if (!io::is_directory(skeletonsDir)) {
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continue;
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}
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for (const auto& file : io::directory_iterator(skeletonsDir)) {
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loader.add(
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AssetType::SKELETON,
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file.string(),
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entry.first + ":" + file.stem()
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);
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}
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}
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for (const auto& [_, def] : content->blocks.getDefs()) {
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if (def->variants) {
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for (const auto& variant : def->variants->variants) {
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@ -393,6 +393,32 @@ assetload::postfunc assetload::model(
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}
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}
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assetload::postfunc assetload::skeleton(
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AssetsLoader* loader,
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const ResPaths& paths,
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const std::string& file,
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const std::string& name,
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const std::shared_ptr<AssetCfg>& settings
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) {
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return [=](auto assets) {
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std::string text = io::read_string(file);
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auto skeleton = rigging::SkeletonConfig::parse(text, file, name);
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for (auto& bone : skeleton->getBones()) {
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std::string model = bone->model.name;
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size_t pos = model.rfind('.');
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if (pos != std::string::npos) {
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model = model.substr(0, pos);
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}
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if (!model.empty()) {
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loader->add(
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AssetType::MODEL, MODELS_FOLDER + "/" + model, model
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);
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}
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}
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assets->store(std::move(skeleton), name);
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};
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}
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static void read_anim_file(
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const std::string& animFile,
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std::vector<std::pair<std::string, int>>& frameList
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@ -69,4 +69,12 @@ namespace assetload {
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const std::string& name,
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const std::shared_ptr<AssetCfg>& settings
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);
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postfunc skeleton(
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AssetsLoader*,
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const ResPaths& paths,
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const std::string& file,
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const std::string& name,
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const std::shared_ptr<AssetCfg>& settings
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);
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}
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