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change: skeletons are assets now, not content units
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17 changed files with 144 additions and 120 deletions
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@ -69,4 +69,12 @@ namespace assetload {
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const std::string& name,
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const std::shared_ptr<AssetCfg>& settings
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);
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postfunc skeleton(
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AssetsLoader*,
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const ResPaths& paths,
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const std::string& file,
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const std::string& name,
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const std::shared_ptr<AssetCfg>& settings
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);
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}
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