change: skeletons are assets now, not content units

This commit is contained in:
MihailRis 2026-01-16 00:34:20 +03:00
parent 587c140a6b
commit 42c4716be2
17 changed files with 144 additions and 120 deletions

View file

@ -8,7 +8,6 @@
#include "items/ItemDef.hpp"
#include "logic/scripting/scripting.hpp"
#include "objects/EntityDef.hpp"
#include "objects/rigging.hpp"
#include "voxels/Block.hpp"
#include "world/generator/VoxelFragment.hpp"
#include "world/generator/GeneratorDef.hpp"
@ -33,7 +32,6 @@ Content::Content(
ContentUnitDefs<GeneratorDef> generators,
UptrsMap<std::string, ContentPackRuntime> packs,
UptrsMap<std::string, BlockMaterial> blockMaterials,
UptrsMap<std::string, rigging::SkeletonConfig> skeletons,
ResourceIndicesSet resourceIndices,
dv::value defaults,
std::unordered_map<std::string, int> tags
@ -41,7 +39,6 @@ Content::Content(
: indices(std::move(indices)),
packs(std::move(packs)),
blockMaterials(std::move(blockMaterials)),
skeletons(std::move(skeletons)),
defaults(std::move(defaults)),
tags(std::move(tags)),
blocks(std::move(blocks)),
@ -56,23 +53,6 @@ Content::Content(
Content::~Content() = default;
const rigging::SkeletonConfig* Content::getSkeleton(const std::string& id
) const {
auto found = skeletons.find(id);
if (found == skeletons.end()) {
return nullptr;
}
return found->second.get();
}
const rigging::SkeletonConfig& Content::requireSkeleton(const std::string& id) const {
auto skeleton = getSkeleton(id);
if (skeleton == nullptr) {
throw std::runtime_error("skeleton '" + id + "' not loaded");
}
return *skeleton;
}
const BlockMaterial* Content::findBlockMaterial(const std::string& id) const {
auto found = blockMaterials.find(id);
if (found == blockMaterials.end()) {
@ -104,8 +84,3 @@ const UptrsMap<std::string, BlockMaterial>& Content::getBlockMaterials() const {
const UptrsMap<std::string, ContentPackRuntime>& Content::getPacks() const {
return packs;
}
const UptrsMap<std::string, rigging::SkeletonConfig>& Content::getSkeletons(
) const {
return skeletons;
}