change: skeletons are assets now, not content units

This commit is contained in:
MihailRis 2026-01-16 00:34:20 +03:00
parent 587c140a6b
commit 42c4716be2
17 changed files with 144 additions and 120 deletions

View file

@ -23,6 +23,7 @@
#include "maths/voxmaths.hpp"
#include "objects/Entities.hpp"
#include "objects/Player.hpp"
#include "objects/rigging.hpp"
#include "settings.hpp"
#include "voxels/Block.hpp"
#include "voxels/Chunk.hpp"
@ -110,7 +111,7 @@ WorldRenderer::WorldRenderer(
const auto& content = level.content;
skeletons = std::make_unique<NamedSkeletons>();
const auto& skeletonConfig = content.requireSkeleton(
const auto& skeletonConfig = assets->require<rigging::SkeletonConfig>(
content.getDefaults()["hand-skeleton"].asString()
);
hands = std::make_unique<HandsRenderer>(