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change: skeletons are assets now, not content units
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17 changed files with 144 additions and 120 deletions
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@ -58,7 +58,7 @@ public:
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ScriptComponents& getScripting() const;
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rigging::Skeleton& getSkeleton() const;
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rigging::Skeleton* getSkeleton() const;
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void setRig(const rigging::SkeletonConfig* rigConfig);
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