change: skeletons are assets now, not content units

This commit is contained in:
MihailRis 2026-01-16 00:34:20 +03:00
parent 587c140a6b
commit 42c4716be2
17 changed files with 144 additions and 120 deletions

View file

@ -58,7 +58,7 @@ public:
ScriptComponents& getScripting() const;
rigging::Skeleton& getSkeleton() const;
rigging::Skeleton* getSkeleton() const;
void setRig(const rigging::SkeletonConfig* rigConfig);