fix Entities::preparePhysics

This commit is contained in:
MihailRis 2026-03-14 18:53:32 +03:00
parent 3ea3836f84
commit 436601a5b0

View file

@ -315,13 +315,14 @@ void Entities::preparePhysics(float delta) {
if (eid.destroyFlag || !rigidbody.enabled) {
continue;
}
rigidbody.hitbox.mass = eid.def.bodyType == BodyType::DYNAMIC
? eid.def.mass
: std::numeric_limits<float>::infinity();
rigidbody.hitbox.elasticity = eid.def.elasticity;
hitboxes.emplace_back(&rigidbody.hitbox);
if (!eid.def.solid) {
continue;
}
rigidbody.hitbox.mass = eid.def.bodyType == BodyType::DYNAMIC
? eid.def.mass
: std::numeric_limits<float>::infinity();
solidHitboxes.emplace_back(&rigidbody.hitbox);
}
}