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fix rig:set_matrix for nil index
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1 changed files with 3 additions and 0 deletions
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@ -77,6 +77,9 @@ static int l_get_matrix(lua::State* L) {
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static int l_set_matrix(lua::State* L) {
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static int l_set_matrix(lua::State* L) {
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if (auto skeleton = get_skeleton(L)) {
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if (auto skeleton = get_skeleton(L)) {
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if (lua::isnoneornil(L, 2)) {
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return 0;
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}
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auto index = index_range_check(*skeleton, lua::tointeger(L, 2));
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auto index = index_range_check(*skeleton, lua::tointeger(L, 2));
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skeleton->pose.matrices[index] = lua::tomat4(L, 3);
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skeleton->pose.matrices[index] = lua::tomat4(L, 3);
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}
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}
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