Merge branch 'main' into physics-upgrade

This commit is contained in:
MihailRis 2026-02-26 18:02:42 +03:00
commit 454aa20546
9 changed files with 32 additions and 12 deletions

View file

@ -32,6 +32,7 @@
glew
zlib
libpng
freetype
libvorbis
openal
luajit
@ -39,7 +40,7 @@
entt
mesa
freeglut
]; # libglvnd
];
packages = with pkgs; [
glfw

Binary file not shown.

View file

@ -186,7 +186,7 @@ void BlocksController::randomTick(int tickid, int parts, uint padding) {
continue;
}
auto& chunk = chunks.getChunks()[index];
if (chunk == nullptr || !chunk->flags.lighted) {
if (chunk == nullptr || !chunk->flags.ready) {
continue;
}
if (chunk->lastRandomTickId == randomTickId) {

View file

@ -33,7 +33,11 @@ ChunksController::ChunksController(Level& level)
ChunksController::~ChunksController() = default;
void ChunksController::update(
int64_t maxDuration, int loadDistance, uint padding, Player& player
int64_t maxDuration,
int loadDistance,
uint padding,
Player& player,
bool isLocalPlayer
) const {
const auto& position = player.getPosition();
int centerX = floordiv<CHUNK_W>(glm::floor(position.x));
@ -50,7 +54,7 @@ void ChunksController::update(
for (uint i = 0; i < MAX_WORK_PER_FRAME; i++) {
timeutil::Timer timer;
if (loadVisible(player, padding)) {
if (loadVisible(player, padding, isLocalPlayer)) {
int64_t mcs = timer.stop();
if (mcstotal + mcs < maxDuration * 1000) {
mcstotal += mcs;
@ -77,7 +81,9 @@ bool ChunksController::isInLoadingZone(
return distance < minDistance;
}
bool ChunksController::loadVisible(const Player& player, uint padding) const {
bool ChunksController::loadVisible(
const Player& player, uint padding, bool isLocalPlayer
) const {
auto& chunks = *player.chunks;
int sizeX = chunks.getWidth();
int sizeY = chunks.getHeight();
@ -113,7 +119,7 @@ bool ChunksController::loadVisible(const Player& player, uint padding) const {
auto& chunk = chunks.getChunks()[index];
if (chunk != nullptr) {
if (chunk->flags.loaded && !chunk->flags.lighted) {
if (buildLights(player, chunk)) {
if (isLocalPlayer && buildLights(player, chunk)) {
return true;
}
}

View file

@ -18,7 +18,7 @@ private:
std::unique_ptr<WorldGenerator> generator;
/// @brief Process one chunk: load it or calculate lights for it
bool loadVisible(const Player& player, uint padding) const;
bool loadVisible(const Player& player, uint padding, bool isLocalPlayer) const;
bool buildLights(const Player& player, const std::shared_ptr<Chunk>& chunk) const;
void createChunk(const Player& player, int x, int y) const;
public:
@ -29,7 +29,11 @@ public:
/// @param maxDuration milliseconds reserved for chunks loading
void update(
int64_t maxDuration, int loadDistance, uint padding, Player& player
int64_t maxDuration,
int loadDistance,
uint padding,
Player& player,
bool isLocalPlayer
) const;
bool isInLoadingZone(const Player& player, uint padding, int x, int z) const;

View file

@ -29,7 +29,8 @@ LevelController::LevelController(
settings(engine.getSettings()),
level(std::move(levelPtr)),
chunks(std::make_unique<ChunksController>(*level)),
playerTickClock(20, 3) {
playerTickClock(20, 3),
clientPlayer(clientPlayer) {
level->events->listen(LevelEventType::CHUNK_PRESENT, [](auto, Chunk* chunk) {
scripting::on_chunk_present(*chunk, chunk->flags.loaded);
@ -61,7 +62,7 @@ LevelController::LevelController(
player->chunks->configure(
std::floor(position.x), std::floor(position.z), 1
);
chunks->update(16, 1, 0, *player);
chunks->update(16, 1, 0, *player, player.get() == clientPlayer);
if (player->chunks->get(
std::floor(position.x), 0, std::floor(position.z)
)) {
@ -91,7 +92,8 @@ void LevelController::update(float delta, bool pause) {
settings.chunks.loadSpeed.get(),
settings.chunks.loadDistance.get(),
settings.chunks.padding.get(),
*player
*player,
player.get() == clientPlayer
);
}
if (!pause) {

View file

@ -22,6 +22,8 @@ class LevelController {
std::unique_ptr<ChunksController> chunks;
util::Clock playerTickClock;
Player* clientPlayer;
public:
CallbacksSet<> preQuitCallbacks;

View file

@ -194,5 +194,10 @@ State* lua::create_state(const EnginePaths& paths, StateType stateType) {
}
pop(L);
}
if (stateType == StateType::GENERATOR) {
pushnil(L);
setglobal(L, "ffi");
}
return L;
}

View file

@ -157,7 +157,7 @@ void WorldRegions::put(Chunk* chunk, std::vector<ubyte> entitiesData) {
return;
}
assert(chunk != nullptr);
if (!chunk->flags.lighted) {
if (!chunk->flags.ready) {
return;
}
bool lightsUnsaved = !chunk->flags.loadedLights && doWriteLights;