add gui.create_frame

This commit is contained in:
MihailRis 2026-02-04 13:10:49 +03:00
parent 3014329280
commit 463098aa1e
8 changed files with 84 additions and 24 deletions

View file

@ -127,7 +127,12 @@ function on_hud_open()
hud.default_hand_controller = update_hand
gui.root.root:add("<frame size='16' color='#FF0000'><label>Hello, World</label></frame>")
local name = "gui/no_icon"
gui.create_frame(name, {16, 16})
local document = Document.new(name)
document.root:add("<label>Hello</label>")
document.root.color = {255, 0, 0, 255}
end
function on_hud_render()

View file

@ -305,6 +305,7 @@ void Engine::renderFrame() {
screen->draw(time.getDelta());
DrawContext ctx(nullptr, *window, nullptr);
gui->renderFrames(ctx, *assets->getStorage());
gui->draw(ctx, *assets->getStorage());
}

View file

@ -8,6 +8,7 @@
#include "elements/Label.hpp"
#include "elements/Menu.hpp"
#include "elements/Panel.hpp"
#include "elements/Frame.hpp"
#include "elements/UINode.hpp"
#include "engine/Engine.hpp"
#include "frontend/UiDocument.hpp"
@ -262,6 +263,21 @@ void GUI::postAct() {
}
}
void GUI::renderFrames(const DrawContext& pctx, Assets& assets) {
auto ctx = pctx.sub(batch2D.get());
auto uishader = assets.get<Shader>("ui");
uishader->use();
uishader->uniformMatrix("u_projview", uicamera->getProjView());
batch2D->begin();
for (auto& [outputTexture, frame] : frames) {
frame->updateOutput(assets);
frame->draw(ctx, assets);
}
batch2D->flush();
}
void GUI::draw(const DrawContext& pctx, const Assets& assets) {
auto ctx = pctx.sub(batch2D.get());
@ -337,6 +353,10 @@ void GUI::add(std::shared_ptr<UINode> node) {
container->add(std::move(node));
}
void GUI::addFrame(std::shared_ptr<Frame> frame) {
frames[frame->getOutputTexture()] = std::move(frame);
}
void GUI::remove(UINode* node) noexcept {
container->remove(node);
}

View file

@ -61,6 +61,7 @@ namespace gui {
class UINode;
class Container;
class Menu;
class Frame;
/// @brief The main UI controller
class GUI {
@ -80,6 +81,7 @@ namespace gui {
std::shared_ptr<Menu> menu;
std::queue<runnable> postRunnables;
std::vector<std::weak_ptr<UINode>> mouseOver;
std::unordered_map<std::string, std::shared_ptr<Frame>> frames;
float tooltipTimer = 0.0f;
float doubleClickTimer = 0.0f;
@ -112,6 +114,8 @@ namespace gui {
/// @param viewport window size
void act(float delta, const glm::uvec2& viewport);
void renderFrames(const DrawContext& pctx, Assets& assets);
/// @brief Draw all visible elements on main container
/// @param pctx parent graphics context
/// @param assets active assets storage
@ -123,6 +127,8 @@ namespace gui {
/// @param node UI element
void add(std::shared_ptr<UINode> node);
void addFrame(std::shared_ptr<Frame> frame);
/// @brief Remove node from the main container
void remove(UINode* node) noexcept;

View file

@ -5,6 +5,7 @@
#include "graphics/core/Framebuffer.hpp"
#include "graphics/core/DrawContext.hpp"
#include "graphics/core/Texture.hpp"
#include "frontend/UiDocument.hpp"
#include "window/Window.hpp"
#include "../GUI.hpp"
@ -12,25 +13,23 @@ using namespace gui;
static inline constexpr int MAX_TEXTURE_SIZE = 2048;
gui::Frame::Frame(GUI& gui) : Container(gui, {}), fbo(nullptr) {}
gui::Frame::Frame(GUI& gui, std::string outputTexture)
: Container(gui, {}),
fbo(nullptr),
outputTexture(std::move(outputTexture)) {
}
gui::Frame::~Frame() = default;
void gui::Frame::draw(const DrawContext& pctx, const Assets& assets) {
if (fbo == nullptr) {
return;
}
glm::ivec2 size = getSize();
if (size.x <= 0 || size.y <= 0 ||
size.x > MAX_TEXTURE_SIZE || size.y > MAX_TEXTURE_SIZE) {
return;
}
auto& nonConstASsets = const_cast<Assets&>(assets);
if (fbo && (fbo->getWidth() != size.x || fbo->getHeight() != size.y)) {
fbo->resize(size.x, size.y);
nonConstASsets.store(fbo->getSharedTexture(), texture);
} else if (fbo == nullptr) {
fbo = std::make_unique<Framebuffer>(size.x, size.y, true);
nonConstASsets.store(fbo->getSharedTexture(), texture);
}
// ui uses flipped camera with matrix based on main viewport
setPos({0, pctx.getViewport().y - size.y});
@ -40,3 +39,17 @@ void gui::Frame::draw(const DrawContext& pctx, const Assets& assets) {
Container::draw(ctx, assets);
ctx.getBatch2D()->flush();
}
void gui::Frame::updateOutput(Assets& assets) {
if (fbo && (fbo->getWidth() != size.x || fbo->getHeight() != size.y)) {
fbo->resize(size.x, size.y);
assets.store(fbo->getSharedTexture(), outputTexture);
} else if (fbo == nullptr) {
fbo = std::make_unique<Framebuffer>(size.x, size.y, true);
assets.store(fbo->getSharedTexture(), outputTexture);
}
}
const std::string& gui::Frame::getOutputTexture() const {
return outputTexture;
}

View file

@ -3,16 +3,21 @@
#include "Container.hpp"
class Framebuffer;
class UiDocument;
namespace gui {
class Frame final : public Container {
public:
explicit Frame(GUI& gui);
Frame(GUI& gui, std::string outputTexture);
virtual ~Frame();
void draw(const DrawContext& pctx, const Assets& assets) override;
void updateOutput(Assets& assets);
const std::string& getOutputTexture() const;
private:
std::unique_ptr<Framebuffer> fbo;
std::string texture = "gui/no_icon";
std::string outputTexture;
};
}

View file

@ -8,7 +8,6 @@
#include "elements/Button.hpp"
#include "elements/Canvas.hpp"
#include "elements/CheckBox.hpp"
#include "elements/Frame.hpp"
#include "elements/Image.hpp"
#include "elements/InlineFrame.hpp"
#include "elements/InputBindBox.hpp"
@ -851,15 +850,6 @@ static std::shared_ptr<UINode> read_page_box(
return menu;
}
static std::shared_ptr<UINode> read_frame(
UiXmlReader& reader, const xml::xmlelement& element
) {
auto& gui = reader.getGUI();
auto frame = std::make_shared<Frame>(gui);
read_container_impl(reader, element, *frame, true);
return frame;
}
static std::shared_ptr<UINode> read_iframe(
UiXmlReader& reader, const xml::xmlelement& element
) {
@ -877,7 +867,6 @@ UiXmlReader::UiXmlReader(gui::GUI& gui, scriptenv&& env)
contextStack.emplace("");
add("image", read_image);
add("canvas", read_canvas);
add("frame", read_frame);
add("iframe", read_iframe);
add("label", read_label);
add("panel", read_panel);

View file

@ -16,6 +16,7 @@
#include "graphics/ui/elements/TrackBar.hpp"
#include "graphics/ui/elements/InlineFrame.hpp"
#include "graphics/ui/elements/ModelViewer.hpp"
#include "graphics/ui/elements/Frame.hpp"
#include "graphics/ui/gui_util.hpp"
#include "graphics/ui/markdown.hpp"
#include "graphics/core/Font.hpp"
@ -1149,6 +1150,25 @@ static int l_set_syntax_styles(lua::State* L) {
return 0;
}
static int l_create_frame(lua::State* L) {
if (engine->isHeadless()) {
return 0;
}
std::string outputTexture = lua::require_string(L, 1);
auto size = lua::tovec2(L, 2);
auto& gui = engine->getGUI();
auto frame = std::make_shared<gui::Frame>(gui, outputTexture);
frame->setSize(std::move(size));
auto& assets = *engine->getAssets();
auto document = std::make_shared<UiDocument>(
outputTexture, UiDocScript {}, frame, nullptr
);
assets.store(document, document->getId());
gui.addFrame(std::move(frame));
return 0;
}
const luaL_Reg guilib[] = {
{"get_viewport", lua::wrap<l_gui_getviewport>},
{"getattr", lua::wrap<l_gui_getattr>},
@ -1162,6 +1182,7 @@ const luaL_Reg guilib[] = {
{"alert", lua::wrap<l_gui_alert>},
{"load_document", lua::wrap<l_gui_load_document>},
{"set_syntax_styles", lua::wrap<l_set_syntax_styles>},
{"create_frame", lua::wrap<l_create_frame>},
{"__reindex", lua::wrap<l_gui_reindex>},
{nullptr, nullptr}
};