mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-04 18:41:51 +00:00
Merge pull request #989 from MihailRis/enable-fog-setting
Add fog setting
This commit is contained in:
commit
476d7094a4
8 changed files with 15 additions and 1 deletions
|
|
@ -1,2 +1,2 @@
|
|||
<panel size='400' color='0' interval='1' context='menu'>
|
||||
<panel size='400' max-length='420' padding='0,0,16,0' color='0' interval='1' context='menu'>
|
||||
</panel>
|
||||
|
|
|
|||
|
|
@ -40,6 +40,7 @@ function on_open()
|
|||
create_trackbar_setting("chunks.load-speed", "Load Speed", 1)
|
||||
create_trackbar_setting("graphics.fog-curve", "Fog Curve", 0.1)
|
||||
|
||||
create_checkbox("graphics.enable-fog", "Fog", "graphics.enable-fog.tooltip")
|
||||
create_checkbox("graphics.backlight", "Backlight", "graphics.backlight.tooltip")
|
||||
create_checkbox("graphics.soft-lighting", "Soft lighting", "graphics.soft-lighting.tooltip")
|
||||
create_checkbox("graphics.dense-render", "Dense blocks render", "graphics.dense-render.tooltip")
|
||||
|
|
|
|||
|
|
@ -8,12 +8,16 @@ uniform float u_weatherFogDencity;
|
|||
uniform float u_weatherFogCurve;
|
||||
|
||||
float calc_fog(float depth, float fogFactor, float fogCurve) {
|
||||
#ifdef ENABLE_FOG
|
||||
return min(
|
||||
1.0,
|
||||
max(pow(depth * u_fogFactor * fogFactor, u_fogCurve * fogCurve),
|
||||
min(pow(depth * u_weatherFogDencity, u_weatherFogCurve),
|
||||
u_weatherFogOpacity))
|
||||
);
|
||||
#else
|
||||
return 0.0;
|
||||
#endif
|
||||
}
|
||||
|
||||
float calc_fog(float depth) {
|
||||
|
|
|
|||
|
|
@ -19,6 +19,7 @@ devtools.output=Output
|
|||
# Tooltips
|
||||
audio.acoustic-effects.tooltip=Acoustic effects may not be supported by your system
|
||||
audio.recording-enabled.tooltip=Enables audio recording features
|
||||
graphics.enable-fog.tooltip=Enables fog
|
||||
graphics.gamma.tooltip=Lighting brightness curve
|
||||
graphics.backlight.tooltip=Backlight to prevent total darkness
|
||||
graphics.dense-render.tooltip=Enables transparency in blocks like leaves
|
||||
|
|
|
|||
|
|
@ -40,6 +40,7 @@ pack.remove-confirm=Удалить весь поставляемый паком/
|
|||
# Подсказки
|
||||
audio.acoustic-effects.tooltip=Акустические эффекты могут не поддерживаться системой
|
||||
audio.recording-enabled.tooltip=Включает функции записи звука
|
||||
graphics.enable-fog.tooltip=Отображать туман / дымку
|
||||
graphics.gamma.tooltip=Кривая яркости освещения
|
||||
graphics.backlight.tooltip=Подсветка, предотвращающая полную темноту
|
||||
graphics.dense-render.tooltip=Включает прозрачность блоков, таких как листья
|
||||
|
|
@ -89,6 +90,7 @@ settings.Soft lighting=Мягкое освещение
|
|||
settings.Camera Shaking=Тряска Камеры
|
||||
settings.Camera Inertia=Инерция Камеры
|
||||
settings.Camera FOV Effects=Эффекты поля зрения
|
||||
settings.Fog=Туман
|
||||
settings.Fog Curve=Кривая Тумана
|
||||
settings.FOV=Поле Зрения
|
||||
settings.Fullscreen=Полный экран
|
||||
|
|
|
|||
|
|
@ -135,6 +135,7 @@ WorldRenderer::WorldRenderer(
|
|||
debugLines = std::make_unique<DebugLinesRenderer>(level);
|
||||
cloudsRenderer = std::make_unique<CloudsRenderer>();
|
||||
|
||||
keepAlive(observe_setting(settings.graphics.enableFog, dirtySettings));
|
||||
keepAlive(observe_setting(settings.graphics.advancedRender, dirtySettings));
|
||||
keepAlive(observe_setting(settings.graphics.shadowsQuality, dirtySettings));
|
||||
keepAlive(observe_setting(settings.graphics.ssao, dirtySettings));
|
||||
|
|
@ -156,10 +157,12 @@ void WorldRenderer::refreshSettings() {
|
|||
gbufferPipeline = graphics.advancedRender.get();
|
||||
|
||||
int shadowsQuality = graphics.shadowsQuality.get() * gbufferPipeline;
|
||||
bool enableFog = graphics.enableFog.get();
|
||||
shadowMapping->setQuality(shadowsQuality);
|
||||
|
||||
std::vector<std::string> defines;
|
||||
if (shadowsQuality != 0) defines.emplace_back("ENABLE_SHADOWS");
|
||||
if (enableFog) defines.emplace_back("ENABLE_FOG");
|
||||
if (graphics.ssao.get()) defines.emplace_back("ENABLE_SSAO");
|
||||
if (gbufferPipeline) defines.emplace_back("ADVANCED_RENDER");
|
||||
|
||||
|
|
|
|||
|
|
@ -69,6 +69,7 @@ SettingsHandler::SettingsHandler(EngineSettings& settings) {
|
|||
builder.add("padding", &settings.chunks.padding);
|
||||
|
||||
builder.addSection("graphics");
|
||||
builder.add("enable-fog", &settings.graphics.enableFog);
|
||||
builder.add("fog-curve", &settings.graphics.fogCurve);
|
||||
builder.add("backlight", &settings.graphics.backlight);
|
||||
builder.add("dense-render", &settings.graphics.denseRender);
|
||||
|
|
|
|||
|
|
@ -63,6 +63,8 @@ struct CameraSettings {
|
|||
};
|
||||
|
||||
struct GraphicsSettings {
|
||||
/// @brief Enable fog
|
||||
FlagSetting enableFog {true};
|
||||
/// @brief Fog opacity is calculated as `pow(depth*k, fogCurve)` where k depends on chunksLoadDistance.
|
||||
/// 1.0 is linear, 2.0 is quadratic
|
||||
NumberSetting fogCurve {1.0f, 1.0f, 6.0f};
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue