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remove GLEW from MeshData.hpp & format Mesh.inl
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10 changed files with 125 additions and 70 deletions
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@ -16,9 +16,8 @@ struct PostProcessingVertex {
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glm::vec2 position;
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static constexpr VertexAttribute ATTRIBUTES[] {
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{GL_FLOAT,false,2},
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{0}
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};
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{VertexAttribute::Type::FLOAT, false, 2},
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{{}, 0}};
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};
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/// @brief Framebuffer with blitting with shaders.
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