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https://github.com/MihailRis/voxelcore.git
synced 2026-10-06 19:41:51 +00:00
rename Level.chunksStorage to Level.chunks
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parent
70370904db
commit
48d94036fd
14 changed files with 46 additions and 51 deletions
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@ -24,7 +24,7 @@ Level::Level(
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: settings(settings),
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world(std::move(worldPtr)),
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content(content),
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chunksStorage(std::make_unique<GlobalChunks>(this)),
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chunks(std::make_unique<GlobalChunks>(this)),
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physics(std::make_unique<PhysicsSolver>(glm::vec3(0, -22.6f, 0))),
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events(std::make_unique<LevelEvents>()),
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entities(std::make_unique<Entities>(this)),
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@ -53,10 +53,10 @@ Level::Level(
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}
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events->listen(LevelEventType::EVT_CHUNK_SHOWN, [this](LevelEventType, Chunk* chunk) {
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chunksStorage->incref(chunk);
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chunks->incref(chunk);
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});
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events->listen(LevelEventType::EVT_CHUNK_HIDDEN, [this](LevelEventType, Chunk* chunk) {
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chunksStorage->decref(chunk);
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chunks->decref(chunk);
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});
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inventories = std::make_unique<Inventories>(*this);
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}
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@ -25,7 +25,7 @@ class Level {
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public:
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const Content* const content;
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std::unique_ptr<GlobalChunks> chunksStorage;
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std::unique_ptr<GlobalChunks> chunks;
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std::unique_ptr<Inventories> inventories;
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std::unique_ptr<PhysicsSolver> physics;
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@ -66,7 +66,7 @@ void World::writeResources(const Content* content) {
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void World::write(Level* level) {
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const Content* content = level->content;
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level->chunksStorage->saveAll();
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level->chunks->saveAll();
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info.nextEntityId = level->entities->peekNextID();
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wfile->write(this, content);
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@ -27,7 +27,7 @@ std::unique_ptr<VoxelFragment> VoxelFragment::create(
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if (crop) {
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VoxelsVolume volume(size.x, size.y, size.z);
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volume.setPosition(start.x, start.y, start.z);
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blocks_agent::get_voxels(*level.chunksStorage, &volume);
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blocks_agent::get_voxels(*level.chunks, &volume);
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auto end = start + size;
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@ -52,7 +52,7 @@ std::unique_ptr<VoxelFragment> VoxelFragment::create(
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VoxelsVolume volume(size.x, size.y, size.z);
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volume.setPosition(start.x, start.y, start.z);
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blocks_agent::get_voxels(*level.chunksStorage, &volume);
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blocks_agent::get_voxels(*level.chunks, &volume);
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auto volVoxels = volume.getVoxels();
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std::vector<voxel> voxels(size.x * size.y * size.z);
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