fix static entities

This commit is contained in:
MihailRis 2026-03-17 23:02:50 +03:00
parent d965aaa55e
commit 48db924c29

View file

@ -312,10 +312,11 @@ void Entities::preparePhysics(float delta) {
auto view = registry->view<EntityId, Rigidbody>();
for (auto [entity, eid, rigidbody] : view.each()) {
if (eid.destroyFlag || !rigidbody.enabled) {
auto bodyType = rigidbody.hitbox.type;
if (eid.destroyFlag || !rigidbody.enabled || bodyType == BodyType::STATIC) {
continue;
}
rigidbody.hitbox.mass = eid.def.bodyType == BodyType::DYNAMIC
rigidbody.hitbox.mass = bodyType == BodyType::DYNAMIC
? rigidbody.mass
: std::numeric_limits<float>::infinity();
rigidbody.hitbox.elasticity = rigidbody.elasticity;