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fix static entities
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1 changed files with 3 additions and 2 deletions
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@ -312,10 +312,11 @@ void Entities::preparePhysics(float delta) {
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auto view = registry->view<EntityId, Rigidbody>();
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for (auto [entity, eid, rigidbody] : view.each()) {
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if (eid.destroyFlag || !rigidbody.enabled) {
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auto bodyType = rigidbody.hitbox.type;
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if (eid.destroyFlag || !rigidbody.enabled || bodyType == BodyType::STATIC) {
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continue;
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}
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rigidbody.hitbox.mass = eid.def.bodyType == BodyType::DYNAMIC
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rigidbody.hitbox.mass = bodyType == BodyType::DYNAMIC
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? rigidbody.mass
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: std::numeric_limits<float>::infinity();
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rigidbody.hitbox.elasticity = rigidbody.elasticity;
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