Merge branch 'main' into animation

This commit is contained in:
MihailRis 2026-08-14 19:46:37 +03:00
commit 49e7f2c631
89 changed files with 1050 additions and 687 deletions

View file

@ -492,10 +492,11 @@ void Entities::render(
}
bool Entities::hasBlockingInside(AABB aabb) {
constexpr float eps = 0.05f;
auto view = registry->view<EntityId, Rigidbody>();
for (auto [entity, eid, body] : view.each()) {
AABB bodyAABB(body.hitbox.getAABB());
bodyAABB.scale({1, 0.95f, 1});
bodyAABB.scale(glm::vec3(1.0f - eps));
if (eid.def.blocking && aabb.intersects(bodyAABB)) {
return true;
}