Merge branch 'main' into animation

This commit is contained in:
MihailRis 2026-08-14 19:46:37 +03:00
commit 49e7f2c631
89 changed files with 1050 additions and 687 deletions

View file

@ -1,6 +1,5 @@
#include "Clock.hpp"
#include <cmath>
#include <algorithm>
using namespace util;
@ -20,10 +19,8 @@ int Clock::update(float delta) {
tickTimer -= parts * delay / tickParts;
tickTimer = std::min<float>(tickTimer, delay);
}
currentTickPart += parts;
if (currentTickPart >= tickParts) {
currentTickPart %= tickParts;
}
lastPartsStart = currentTickPart;
currentTickPart = (currentTickPart + parts) % tickParts;
return parts;
}
@ -40,5 +37,5 @@ int Clock::getTickId() const {
}
int Clock::convertPart(int index) const {
return (tickParts - currentTickPart) % tickParts + index;
return (lastPartsStart + index) % tickParts;
}

View file

@ -8,6 +8,7 @@ namespace util {
float tickTimer = 0.0f;
int tickId = 0;
int currentTickPart = 0;
int lastPartsStart = 0;
public:
Clock(int tickRate, int tickParts);

View file

@ -5,7 +5,6 @@
#include <optional>
#include <condition_variable>
#include <functional>
#include <iostream>
#include <queue>
#include <thread>
#include <utility>

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@ -3,31 +3,26 @@
#include <glm/glm.hpp>
namespace util {
template<class T>
struct pow {
constexpr T operator()(T a, T b) const {
return glm::pow(a, b);
}
template<class T, T (*F)(T, T)>
struct binary_op {
constexpr T operator()(T a, T b) const { return F(a, b); }
};
template<class T>
struct min {
constexpr T operator()(T a, T b) const {
return glm::min(a, b);
}
template<class T> using pow = binary_op<T, glm::pow>;
template<class T> using min = binary_op<T, glm::min>;
template<class T> using max = binary_op<T, glm::max>;
template<class T, T (*F)(T)>
struct unary_op {
constexpr T operator()(T a) const { return F(a); }
};
template<class T>
struct max {
constexpr T operator()(T a, T b) const {
return glm::max(a, b);
}
};
template<class T>
struct abs {
constexpr T operator()(T a) const {
return glm::abs(a);
}
};
template<typename T> using abs = unary_op<T, glm::abs>;
template<typename T> using floor = unary_op<T, glm::floor>;
template<typename T> using round = unary_op<T, glm::round>;
template<typename T> using ceil = unary_op<T, glm::ceil>;
template<typename T> using sin = unary_op<T, glm::sin>;
template<typename T> using cos = unary_op<T, glm::cos>;
template<typename T> using tan = unary_op<T, glm::tan>;
}