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https://github.com/MihailRis/voxelcore.git
synced 2026-10-11 05:51:51 +00:00
new lua functions
This commit is contained in:
parent
5724778117
commit
49fe2108d3
2 changed files with 62 additions and 7 deletions
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@ -94,6 +94,7 @@ void lua::LuaState::createFuncs() {
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openlib("pack", packlib, 0);
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openlib("pack", packlib, 0);
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openlib("world", worldlib, 0);
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openlib("world", worldlib, 0);
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openlib("player", playerlib, 0);
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openlib("player", playerlib, 0);
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openlib("item", itemlib, 0);
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openlib("time", timelib, 0);
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openlib("time", timelib, 0);
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openlib("file", filelib, 0);
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openlib("file", filelib, 0);
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@ -16,6 +16,8 @@
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#include "../../voxels/Block.h"
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#include "../../voxels/Block.h"
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#include "../../voxels/Chunks.h"
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#include "../../voxels/Chunks.h"
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#include "../../voxels/voxel.h"
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#include "../../voxels/voxel.h"
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#include "../../items/ItemDef.h"
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#include "../../items/Inventory.h"
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#include "../../lighting/Lighting.h"
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#include "../../lighting/Lighting.h"
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#include "../../logic/BlocksController.h"
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#include "../../logic/BlocksController.h"
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#include "../../window/Window.h"
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#include "../../window/Window.h"
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@ -189,8 +191,8 @@ static int l_player_set_rot(lua_State* L) {
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int playerid = lua_tointeger(L, 1);
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int playerid = lua_tointeger(L, 1);
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if (playerid != 1)
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if (playerid != 1)
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return 0;
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return 0;
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double x = lua_tonumber(L, 2);
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lua::luanumber x = lua_tonumber(L, 2);
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double y = lua_tonumber(L, 3);
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lua::luanumber y = lua_tonumber(L, 3);
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glm::vec2& cam = scripting::level->player->cam;
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glm::vec2& cam = scripting::level->player->cam;
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cam.x = x;
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cam.x = x;
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cam.y = y;
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cam.y = y;
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@ -201,18 +203,71 @@ static int l_player_set_pos(lua_State* L) {
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int playerid = lua_tointeger(L, 1);
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int playerid = lua_tointeger(L, 1);
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if (playerid != 1)
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if (playerid != 1)
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return 0;
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return 0;
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double x = lua_tonumber(L, 2);
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lua::luanumber x = lua_tonumber(L, 2);
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double y = lua_tonumber(L, 3);
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lua::luanumber y = lua_tonumber(L, 3);
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double z = lua_tonumber(L, 4);
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lua::luanumber z = lua_tonumber(L, 4);
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scripting::level->player->hitbox->position = glm::vec3(x, y, z);
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scripting::level->player->hitbox->position = glm::vec3(x, y, z);
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return 0;
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return 0;
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}
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}
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static int l_player_get_inv(lua_State* L) {
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int playerid = lua_tointeger(L, 1);
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if (playerid != 1)
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return 0;
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Player* player = scripting::level->player;
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lua_pushinteger(L, player->getInventory()->getId());
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lua_pushinteger(L, player->getChosenSlot());
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return 2;
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}
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static const luaL_Reg playerlib [] = {
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static const luaL_Reg playerlib [] = {
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{"get_pos", l_player_get_pos},
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{"get_pos", l_player_get_pos},
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{"set_pos", l_player_set_pos},
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{"set_pos", l_player_set_pos},
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{"get_rot", l_player_get_rot},
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{"get_rot", l_player_get_rot},
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{"set_rot", l_player_set_rot},
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{"set_rot", l_player_set_rot},
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{"get_inventory", l_player_get_inv},
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{NULL, NULL}
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};
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/* == items-related functions == */
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static int l_item_name(lua_State* L) {
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auto indices = scripting::content->getIndices();
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lua::luaint id = lua_tointeger(L, 1);
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if (id < 0 || size_t(id) >= indices->countItemDefs()) {
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return 0;
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}
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auto def = indices->getItemDef(id);
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lua_pushstring(L, def->name.c_str());
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return 1;
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}
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static int l_item_index(lua_State* L) {
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auto name = lua_tostring(L, 1);
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lua_pushinteger(L, scripting::content->requireItem(name).rt.id);
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return 1;
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}
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static int l_item_stack_size(lua_State* L) {
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auto indices = scripting::content->getIndices();
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lua::luaint id = lua_tointeger(L, 1);
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if (id < 0 || size_t(id) >= indices->countItemDefs()) {
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return 0;
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}
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auto def = indices->getItemDef(id);
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lua_pushinteger(L, def->stackSize);
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return 1;
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}
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static int l_item_defs_count(lua_State* L) {
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lua_pushinteger(L, scripting::indices->countItemDefs());
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return 1;
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}
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static const luaL_Reg itemlib [] = {
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{"index", l_item_index},
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{"name", l_item_name},
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{"stack_size", l_item_stack_size},
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{"defs_count", l_item_defs_count},
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{NULL, NULL}
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{NULL, NULL}
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};
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};
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@ -221,8 +276,7 @@ static int l_block_name(lua_State* L) {
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auto indices = scripting::content->getIndices();
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auto indices = scripting::content->getIndices();
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lua::luaint id = lua_tointeger(L, 1);
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lua::luaint id = lua_tointeger(L, 1);
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if (id < 0 || size_t(id) >= indices->countBlockDefs()) {
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if (id < 0 || size_t(id) >= indices->countBlockDefs()) {
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lua_pushnil(L);
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return 0;
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return 1;
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}
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}
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auto def = indices->getBlockDef(id);
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auto def = indices->getBlockDef(id);
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lua_pushstring(L, def->name.c_str());
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lua_pushstring(L, def->name.c_str());
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