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Spawn different objects withing level
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9 changed files with 85 additions and 18 deletions
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@ -33,7 +33,7 @@ Player::Player(glm::vec3 position, float speed) :
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Player::~Player() {
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}
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void Player::update(
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void Player::updateInput(
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Level* level,
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PlayerInput& input,
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float delta) {
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