move sky sprites to environment

This commit is contained in:
MihailRis 2026-05-12 20:45:48 +03:00
parent 28b7713648
commit 4aaa5b2d7e
4 changed files with 70 additions and 44 deletions

View file

@ -5,12 +5,22 @@
#include "data/dv_util.hpp"
dv::value Environment::serialize() const {
auto skySpritesList = dv::list();
for (const auto& sprite : sky.sprites) {
skySpritesList.add(dv::object({
{"texture", sprite.texture},
{"phase", sprite.phase},
{"distance", sprite.distance},
{"emissive", sprite.emissive},
{"altitude", sprite.altitude},
}));
}
return dv::object({
{"sky", dv::object({
{"mode", SkyModeMeta.getNameString(sky.mode)},
{"stars", sky.stars},
{"clouds", sky.clouds},
{"sprites", sky.sprites},
{"sprites", std::move(skySpritesList)},
})},
});
}
@ -20,6 +30,18 @@ void Environment::deserialize(const dv::value& src) {
skyItem->at("mode").get(sky.mode, SkyModeMeta);
skyItem->at("stars").get(sky.stars);
skyItem->at("clouds").get(sky.clouds);
skyItem->at("sprites").get(sky.sprites);
if (auto skySpritesList = skyItem->at("sprites")) {
for (int i = 0; i < skySpritesList->size(); i++) {
SkySprite sprite;
const auto& item = (*skySpritesList.ptr)[i];
item.at("texture").get(sprite.texture);
item.at("phase").get(sprite.phase);
item.at("distance").get(sprite.distance);
item.at("emissive").get(sprite.emissive);
item.at("altitude").get(sprite.altitude);
sky.sprites.push_back(std::move(sprite));
}
}
}
}

View file

@ -3,6 +3,9 @@
#include "interfaces/Serializable.hpp"
#include "util/EnumMetadata.hpp"
#include <vector>
#include <glm/gtc/constants.hpp>
enum class SkyMode {
NONE, SOLID, BOX
};
@ -13,13 +16,44 @@ VC_ENUM_METADATA(SkyMode)
{"box", SkyMode::BOX},
VC_ENUM_END
struct SkySprite {
std::string texture;
float phase;
float distance;
bool emissive;
float altitude;
};
class Environment : public Serializable {
public:
struct {
SkyMode mode = SkyMode::BOX;
bool stars = true;
bool clouds = true;
bool sprites = true;
// TODO: move defaults to config file
std::vector<SkySprite> sprites {
SkySprite {
"misc/moon",
glm::pi<float>() * 0.5f,
4.0f,
false,
glm::pi<float>() * 0.25f,
},
SkySprite {
"misc/moon_flare",
glm::pi<float>() * 0.5f,
0.5f,
false,
glm::pi<float>() * 0.25f,
},
SkySprite {
"misc/sun",
glm::pi<float>() * 1.5f,
4.0f,
true,
glm::pi<float>() * 0.25f,
},
};
} sky;
Environment() = default;