mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-04 18:41:51 +00:00
add more reason to physics simulation substeps
This commit is contained in:
parent
794ce07bd5
commit
4b4f2439c0
5 changed files with 119 additions and 114 deletions
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@ -80,7 +80,7 @@ entityid_t Entities::spawn(
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entities[id] = entity;
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uids[entity] = id;
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registry->emplace<EntityId>(entity, static_cast<entityid_t>(id), def);
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registry->emplace<EntityId>(entity, id, def);
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const auto& tsf = registry->emplace<Transform>(
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entity,
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position,
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@ -92,7 +92,7 @@ entityid_t Entities::spawn(
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auto& body = registry->emplace<Rigidbody>(
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entity,
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true,
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Hitbox {def.bodyType, position, def.hitbox * 0.5f},
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Hitbox {id, def.bodyType, position, def.hitbox * 0.5f},
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std::vector<Sensor> {}
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);
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body.initialize(def, id, *this);
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@ -280,6 +280,7 @@ void Entities::updateSensors(
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void Entities::preparePhysics(float delta) {
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auto& physics = *level.physics;
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auto& hitboxes = physics.getHitboxesWriteable();
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auto& solidHitboxes = physics.getSolidHitboxesWriteable();
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if (sensorsTickClock.update(delta)) {
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@ -301,11 +302,16 @@ void Entities::preparePhysics(float delta) {
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}
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}
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hitboxes.clear();
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solidHitboxes.clear();
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auto view = registry->view<EntityId, Rigidbody>();
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for (auto [entity, eid, rigidbody] : view.each()) {
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if (!eid.def.solid || eid.destroyFlag || !rigidbody.enabled) {
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if (eid.destroyFlag || !rigidbody.enabled) {
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continue;
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}
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hitboxes.emplace_back(&rigidbody.hitbox);
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if (!eid.def.solid) {
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continue;
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}
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solidHitboxes.emplace_back(&rigidbody.hitbox);
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@ -318,43 +324,31 @@ void Entities::updatePhysics(float delta) {
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auto view = registry->view<EntityId, Transform, Rigidbody>();
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auto physics = level.physics.get();
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for (int solid = false; solid <= true; solid++) {
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for (auto [entity, eid, transform, rigidbody] : view.each()) {
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if (!rigidbody.enabled ||
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rigidbody.hitbox.type == BodyType::STATIC) {
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continue;
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}
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if (eid.def.solid == solid) {
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continue;
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}
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auto& hitbox = rigidbody.hitbox;
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auto prevVel = hitbox.velocity;
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bool grounded = hitbox.grounded;
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int substeps = std::max<int>(std::min<int>(delta * 1000, 200), 8);
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physics->step(*level.chunks, delta, substeps);
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float vel = glm::length(prevVel);
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int substeps = static_cast<int>(delta * (vel + 2.0f) * 20);
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substeps = std::min(100, std::max(2, substeps));
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physics->step(*level.chunks, hitbox, delta, substeps, eid.uid);
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hitbox.friction = glm::abs(hitbox.gravityScale <= 1e-7f)
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? 8.0f
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: (!grounded ? 2.0f : 10.0f);
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hitbox.scale = transform.size;
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if (util::is_nan_or_inf(hitbox.position)) {
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logger.error()
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<< "physics simulation produced nan or inf (entity "
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<< eid.def.name << "#" << eid.uid << ")";
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hitbox.position = transform.pos;
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} else {
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transform.setPos(hitbox.position);
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}
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if (hitbox.grounded && !grounded) {
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scripting::on_entity_grounded(
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*get(eid.uid), glm::length(prevVel - hitbox.velocity)
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);
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}
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if (!hitbox.grounded && grounded) {
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scripting::on_entity_fall(*get(eid.uid));
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}
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for (auto [entity, eid, transform, rigidbody] : view.each()) {
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if (!rigidbody.enabled ||
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rigidbody.hitbox.type == BodyType::STATIC) {
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continue;
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}
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auto& hitbox = rigidbody.hitbox;
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hitbox.scale = transform.size;
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if (util::is_nan_or_inf(hitbox.position)) {
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logger.error()
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<< "physics simulation produced nan or inf (entity "
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<< eid.def.name << "#" << eid.uid << ")";
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hitbox.position = transform.pos;
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} else {
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transform.setPos(hitbox.position);
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}
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if (hitbox.grounded && !hitbox.prevGrounded) {
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scripting::on_entity_grounded(
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*get(eid.uid), glm::length(hitbox.prevVelocity - hitbox.velocity)
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);
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}
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if (!hitbox.grounded && hitbox.prevGrounded) {
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scripting::on_entity_fall(*get(eid.uid));
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}
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}
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}
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@ -2,10 +2,13 @@
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#include <stdexcept>
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Hitbox::Hitbox(BodyType type, glm::vec3 position, glm::vec3 halfsize)
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: type(type),
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position(position),
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halfsize(halfsize),
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velocity(0.0f,0.0f,0.0f),
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prevPosition(position)
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{}
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Hitbox::Hitbox(
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entityid_t entity, BodyType type, glm::vec3 position, glm::vec3 halfsize
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)
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: entity(entity),
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type(type),
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position(position),
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halfsize(halfsize),
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velocity(0.0f, 0.0f, 0.0f),
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prevPosition(position) {
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}
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@ -51,6 +51,7 @@ VC_ENUM_METADATA(BodyType)
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VC_ENUM_END
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struct Hitbox {
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entityid_t entity;
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BodyType type;
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glm::vec3 position;
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glm::vec3 halfsize;
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@ -65,17 +66,18 @@ struct Hitbox {
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bool crouching = false;
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float stepHeight = 0.5f;
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std::string material;
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glm::vec3 groundVelocity {};
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std::string groundMaterial;
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glm::vec3 groundVelocity {};
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// garbage tbh
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glm::vec3 prevPosition {};
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float delta = 0.0f;
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glm::vec3 prevVelocity {};
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bool prevGrounded = false;
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static inline constexpr float TELEPORT_THRESOLD_SQR = 0.5f;
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Hitbox(BodyType type, glm::vec3 position, glm::vec3 halfsize);
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Hitbox(
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entityid_t entity, BodyType type, glm::vec3 position, glm::vec3 halfsize
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);
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AABB getAABB() const {
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return AABB(position - halfsize, position + halfsize);
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@ -141,13 +141,10 @@ static bool calc_collision_neg_y(
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if (pos.y < newy && glm::abs(pos.y - newy) < boxhalf.y) {
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pos.y = newy;
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}
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if (glm::abs(box->delta) > 1e-5f) {
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hitbox.groundVelocity =
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(box->position - box->prevPosition) / box->delta;
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}
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hitbox.groundVelocity = box->position - box->prevPosition;
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if (vel.y < 0.0f) {
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vel.y = 0.0f;
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if (hitbox.groundMaterial.empty()) {
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if (hitbox.groundMaterial.empty() && !box->material.empty()) {
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hitbox.groundMaterial = box->material;
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}
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return true;
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@ -297,16 +294,15 @@ void PhysicsSolver::calcSubstep(
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Hitbox& hitbox,
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glm::vec3& vel,
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glm::vec3& pos,
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bool prevGrounded,
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float dt,
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int substeps
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) {
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if (hitbox.grounded) {
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pos.x += hitbox.groundVelocity.x * dt * substeps;
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if (glm::length2(hitbox.groundVelocity) > 1e-6f) {
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pos.x += hitbox.groundVelocity.x;
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if (hitbox.groundVelocity.y < 0.0f) {
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pos.y += hitbox.groundVelocity.y * dt * substeps;
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pos.y += hitbox.groundVelocity.y;
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}
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pos.z += hitbox.groundVelocity.z * dt * substeps;
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pos.z += hitbox.groundVelocity.z;
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}
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auto initpos = pos;
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@ -320,7 +316,7 @@ void PhysicsSolver::calcSubstep(
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vel,
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pos,
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half,
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(prevGrounded && gravityScale > 0.0f) ? hitbox.stepHeight : 0.0f
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(hitbox.prevGrounded && gravityScale > 0.0f) ? hitbox.stepHeight : 0.0f
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);
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}
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@ -374,64 +370,72 @@ void PhysicsSolver::calcSubstep(
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void PhysicsSolver::step(
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const GlobalChunks& chunks,
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Hitbox& hitbox,
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float delta,
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uint substeps,
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entityid_t entity
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uint substeps
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) {
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hitbox.prevPosition = hitbox.position;
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hitbox.delta = delta;
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hitbox.groundMaterial.clear();
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for (auto hitbox : hitboxes) {
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hitbox->groundMaterial.clear();
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hitbox->prevGrounded = hitbox->grounded;
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hitbox->grounded = false;
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hitbox->prevVelocity = hitbox->velocity;
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}
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float dt = delta / static_cast<float>(substeps);
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float linearDamping = hitbox.linearDamping * hitbox.friction;
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glm::vec3& pos = hitbox.position;
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glm::vec3& vel = hitbox.velocity;
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bool prevGrounded = hitbox.grounded;
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hitbox.grounded = false;
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for (uint i = 0; i < substeps; i++) {
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calcSubstep(chunks, hitbox, vel, pos, prevGrounded, dt, substeps);
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}
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vel.x /= 1.0f + delta * linearDamping;
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vel.z /= 1.0f + delta * linearDamping;
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if (hitbox.verticalDamping > 0.0f) {
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vel.y /= 1.0f + delta * linearDamping * hitbox.verticalDamping;
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}
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if (prevGrounded && !hitbox.grounded) {
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auto appliedVelocity = hitbox.groundVelocity;
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vel += appliedVelocity;
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hitbox.groundVelocity = {};
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}
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AABB aabb;
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aabb.a = pos - hitbox.getHalfSize();
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aabb.b = pos + hitbox.getHalfSize();
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for (size_t i = 0; i < sensors.size(); i++) {
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auto& sensor = *sensors[i];
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if (sensor.entity == entity) {
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continue;
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for (auto hitbox : hitboxes) {
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glm::vec3& pos = hitbox->position;
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glm::vec3& vel = hitbox->velocity;
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hitbox->prevPosition = hitbox->position;
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calcSubstep(chunks, *hitbox, vel, pos, dt, substeps);
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}
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}
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bool triggered = false;
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switch (sensor.type) {
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case SensorType::AABB:
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triggered = aabb.intersects(sensor.calculated.aabb);
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break;
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case SensorType::RADIUS:
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triggered = glm::distance2(
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pos, glm::vec3(sensor.calculated.radial))
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< sensor.calculated.radial.w;
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break;
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for (auto hitbox : hitboxes) {
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float linearDamping = hitbox->linearDamping * hitbox->friction;
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glm::vec3& pos = hitbox->position;
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glm::vec3& vel = hitbox->velocity;
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vel.x /= 1.0f + delta * linearDamping;
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vel.z /= 1.0f + delta * linearDamping;
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if (hitbox->verticalDamping > 0.0f) {
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vel.y /= 1.0f + delta * linearDamping * hitbox->verticalDamping;
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}
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if (triggered) {
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if (sensor.prevEntered.find(entity) == sensor.prevEntered.end()) {
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sensor.enterCallback(sensor.entity, sensor.index, entity);
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if (hitbox->prevGrounded && !hitbox->grounded) {
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auto appliedVelocity = hitbox->groundVelocity / dt;
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vel += appliedVelocity;
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hitbox->groundVelocity = {};
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}
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AABB aabb;
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aabb.a = pos - hitbox->getHalfSize();
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aabb.b = pos + hitbox->getHalfSize();
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for (size_t i = 0; i < sensors.size(); i++) {
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auto& sensor = *sensors[i];
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if (sensor.entity == hitbox->entity) {
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continue;
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}
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sensor.nextEntered.insert(entity);
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bool triggered = false;
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switch (sensor.type) {
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case SensorType::AABB:
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triggered = aabb.intersects(sensor.calculated.aabb);
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break;
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case SensorType::RADIUS:
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triggered = glm::distance2(
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pos, glm::vec3(sensor.calculated.radial))
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< sensor.calculated.radial.w;
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break;
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}
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if (!triggered) {
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continue;
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}
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if (sensor.prevEntered.find(hitbox->entity) == sensor.prevEntered.end()) {
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sensor.enterCallback(sensor.entity, sensor.index, hitbox->entity);
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}
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sensor.nextEntered.insert(hitbox->entity);
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}
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hitbox->friction = glm::abs(hitbox->gravityScale <= 1e-7f)
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? 8.0f
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: (!hitbox->prevGrounded ? 2.0f : 10.0f);
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}
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}
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@ -18,10 +18,8 @@ public:
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PhysicsSolver(glm::vec3 gravity);
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void step(
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const GlobalChunks& chunks,
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Hitbox& hitbox,
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float delta,
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uint substeps,
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entityid_t entity
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uint substeps
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);
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auto& getSensorsWriteable() {
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@ -32,11 +30,16 @@ public:
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return solidHitboxes;
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}
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auto& getHitboxesWriteable() {
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return hitboxes;
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}
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void removeSensor(Sensor* sensor);
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private:
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glm::vec3 gravity;
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std::vector<Sensor*> sensors;
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std::vector<Hitbox*> solidHitboxes;
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std::vector<Hitbox*> hitboxes;
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void calcCollisions(
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const GlobalChunks& chunks,
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@ -52,7 +55,6 @@ private:
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Hitbox& hitbox,
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glm::vec3& vel,
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glm::vec3& pos,
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bool prevGrounded,
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float dt,
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int substeps
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);
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