Merge branch 'main' into blocks-renderer-and-generator-update-review

This commit is contained in:
MihailRis 2025-11-24 20:25:11 +03:00
commit 4c2a85acbe
36 changed files with 386 additions and 130 deletions

View file

@ -48,6 +48,12 @@ player.set_rot(playerid: int, x: number, y: number, z: number)
Set camera rotation (degrees)
```lua
player.get_dir(playerid: int) -> vec3
```
Returns the player look direction vector
```lua
player.get_inventory(playerid: int) -> int, int
```

View file

@ -30,4 +30,7 @@ utf8.lower(text: str) -> str
-- Escapes a string
utf8.escape(text: str) -> str
-- Escapes special XML characters
utf8.escape_xml(text: str) -> str
```

View file

@ -48,6 +48,12 @@ player.set_rot(playerid: int, x: number, y: number, z: number)
Устанавливает x, y вращения камеры (в градусах)
```lua
player.get_dir(playerid: int) -> vec3
```
Возвращает вектор направления взгляда игрока
```lua
player.get_inventory(playerid: int) -> int, int
```

View file

@ -30,4 +30,7 @@ utf8.lower(text: str) -> str
-- Экранирует строку
utf8.escape(text: str) -> str
-- Экранирует спец-символы XML
utf8.escape_xml(text: str) -> str
```

View file

@ -187,6 +187,12 @@ string.escape(str: string) -> string
Экранирует строку. Является псевдонимом `utf8.escape`.
```lua
string.escape_xml(text: str) -> str
```
Экранирует спец-символы XML. Является псевдонимом `utf8.escape_xml`.
```lua
string.pad(str: string, size: number, [опционально] char: string) -> string
```

View file

@ -0,0 +1,19 @@
[default]
bold = false
italic = false
strikethrough = false
underline = false
color = [0.8, 0.8, 0.8, 1]
[keyword]
bold = true
color = [0.9, 0.6, 0.4, 1]
[literal]
color = [0.4, 0.8, 0.5, 1]
[comment]
color = [0.5, 0.7, 1.0, 1]
[error]
color = [1.0, 0.2, 0.1, 1]

View file

@ -105,6 +105,7 @@ end
string.lower = utf8.lower
string.upper = utf8.upper
string.escape = utf8.escape
string.escape_xml = utf8.escape_xml
local meta = getmetatable("")

View file

@ -3,8 +3,8 @@ local gui_util = {
}
--- Parse `pagename?arg1=value1&arg2=value2` queries
--- @param query page query string
--- @return page_name, args_table
--- @param query string page query string
--- @return string, string -> page_name, args_table
function gui_util.parse_query(query)
local args = {}
local name
@ -23,8 +23,7 @@ function gui_util.parse_query(query)
return name, args
end
--- @param query page query string
--- @return document_id
--- @param query string page query string
function gui_util.load_page(query)
local name, args = gui_util.parse_query(query)
for i = #gui_util.local_dispatchers, 1, -1 do
@ -116,4 +115,52 @@ gui_util.Document = Document
gui_util.Element = Element
gui_util.RadioGroup = RadioGroup
function gui.show_message(text, actual_callback)
local id = "dialog_"..random.uuid()
local callback = function()
gui.root[id]:destruct()
if actual_callback then
actual_callback()
end
end
gui.root.root:add(string.format([[
<container id='%s' color='#00000080' size-func='-1,-1' z-index='10'>
<panel color='#507090E0' size='300' padding='16'
gravity='center-center' interval='4'>
<label>%s</label>
<button onclick='DATA.callback()'>@OK</button>
</panel>
</container>
]], id, string.escape_xml(text)), {callback=callback})
input.add_callback("key:escape", callback, gui.root[id])
end
function gui.ask(text, on_yes, on_no)
on_yes = on_yes or function() end
on_no = on_no or function() end
local id = "dialog_"..random.uuid()
local yes_callback = function()
gui.root[id]:destruct()
on_yes()
end
local no_callback = function()
gui.root[id]:destruct()
on_no()
end
gui.root.root:add(string.format([[
<container id='%s' color='#00000080' size-func='-1,-1' z-index='10'>
<panel color='#507090E0' size='300' padding='16'
gravity='center-center' interval='4'>
<label margin='4'>%s</label>
<button onclick='DATA.on_yes()'>@Yes</button>
<button onclick='DATA.on_no()'>@No</button>
</panel>
</container>
]], id, string.escape_xml(text)), {on_yes=yes_callback, on_no=no_callback})
input.add_callback("key:escape", no_callback, gui.root[id])
end
return gui_util

View file

@ -150,6 +150,18 @@ _MENU = _GUI_ROOT.menu
menu = _MENU
gui.root = _GUI_ROOT
do
local status, err = pcall(function()
local default_styles = toml.parse(file.read(
"res:devtools/default_syntax_scheme.toml"
))
gui.set_syntax_styles(default_styles)
end)
if not status then
debug.error("could not to load default syntax scheme: "..err)
end
end
--- Console library extension ---
console.cheats = {}

View file

@ -26,6 +26,7 @@ Error at line %{0}=Памылка ў радку %{0}
Run=Запусціць
Filter=Фільтр
Are you sure you want to open the link: =Ці вы ўпэўненыя, што хочаце адкрыць спасылку:
Grant '%{0}' pack audio recording permission?=Выдаць паку «%{0}» дазвол на запіс гуку?
editor.info.tooltip=CTRL+S - Захаваць\nCTRL+R - Запусціць\nCTRL+Z - Скасаваць\nCTRL+Y - Паўтарыць
devtools.traceback=Стэк выклікаў (ад апошняга)
@ -33,12 +34,14 @@ devtools.output=Вывод
error.pack-not-found=Не ўдалося знайсці пакет
error.dependency-not-found=Выкарыстоўваная залежнасць не знойдзена
error.dependency-version-not-met=Версія залежнасці не адпавядае неабходнай
pack.remove-confirm=Выдаліць увесь кантэнт, які пастаўляецца пакетам/пакетамі, са свету (беззваротна)?
# Падказкі
graphics.gamma.tooltip=Крывая яркасці асвятлення
graphics.backlight.tooltip=Падсветка, якая прадухіляе поўную цемру
graphics.dense-render.tooltip=Уключае празрыстасць блокаў, такіх як лісце.
graphics.soft-lighting.tooltip=Уключае мяккае асвятленне ў блоках
# Меню
menu.Apply=Ужыць
@ -60,7 +63,6 @@ menu.Quit=Выхад
menu.Save and Quit to Menu=Захаваць і Выйсці ў Меню
menu.Settings=Налады
menu.Reset settings=Скінуць налады
menu.Contents Menu=Меню кантэнт-пакаў
menu.Open data folder=Адкрыць тэчку з дадзенымі
menu.Open content folder=Адкрыць тэчку [content]
@ -80,6 +82,7 @@ world.delete-confirm=Выдаліць свет беззваротна?
settings.Ambient=Фон
settings.Backlight=Падсветка
settings.Dense blocks render=Шчыльны рэндэр блокаў
settings.Soft lighting=Мяккае асвятленне
settings.Camera Shaking=Труска камеры
settings.Camera Inertia=Інэрцыя камеры
settings.Camera FOV Effects=Эфекты поля зроку
@ -100,6 +103,13 @@ settings.V-Sync=Вертыкальная сінхранізацыя
settings.Key=Кнопка
settings.Controls Search Mode=Пошук па прывязанай кнопцы кіравання
settings.Limit Background FPS=Абмежаваць фонавую частату кадраў
settings.Advanced render=Прасунуты рэндэр
settings.Shadows quality=Якасць ценяў
settings.Conflict=Знойдзены магчымыя канфлікты
settings.Windowed=Ваконны
settings.Borderless=Безрамкавы
settings.Microphone=Мікрафон
settings.microphone.None=Няма
# Кіраванне
chunks.reload=Перазагрузіць чанкі

View file

@ -7,19 +7,15 @@
using namespace devtools;
static std::unique_ptr<FontStylesScheme> build_styles(
const FontStylesScheme& colorScheme,
const std::vector<devtools::Token>& tokens
) {
using devtools::TokenTag;
FontStylesScheme styles {
{
{false, false, false, false, glm::vec4(0.8f, 0.8f, 0.8f, 1)}, // default
{true, false, false, false, glm::vec4(0.9, 0.6f, 0.4f, 1)}, // keyword
{false, false, false, false, glm::vec4(0.4, 0.8f, 0.5f, 1)}, // string
{false, false, false, false, glm::vec4(0.3, 0.3f, 0.3f, 1)}, // comment
{true, false, false, false, glm::vec4(1.0f, 0.2f, 0.1f, 1)}, // unexpected
},
{}
};
FontStylesScheme styles {colorScheme.palette, {}};
if (styles.palette.empty()) {
styles.palette.push_back(FontStyle {
false, false, false, false, glm::vec4(0.8f, 0.8f, 0.8f, 1)});
}
size_t offset = 0;
for (int i = 0; i < tokens.size(); i++) {
const auto& token = tokens.at(i);
@ -47,6 +43,9 @@ static std::unique_ptr<FontStylesScheme> build_styles(
styleIndex = 0;
break;
}
if (styleIndex >= styles.palette.size()) {
styleIndex = 0;
}
styles.map.insert(
styles.map.end(), token.end.pos - token.start.pos, styleIndex
);
@ -67,7 +66,9 @@ void SyntaxProcessor::addSyntax(
}
std::unique_ptr<FontStylesScheme> SyntaxProcessor::highlight(
const std::string& ext, std::wstring_view source
const FontStylesScheme& colorScheme,
const std::string& ext,
std::wstring_view source
) const {
const auto& found = langsExtensions.find(ext);
if (found == langsExtensions.end()) {
@ -76,7 +77,7 @@ std::unique_ptr<FontStylesScheme> SyntaxProcessor::highlight(
const auto& syntax = *found->second;
try {
auto tokens = tokenize(syntax, "<string>", source);
return build_styles(tokens);
return build_styles(colorScheme, tokens);
} catch (const parsing_error& err) {
return nullptr;
}

View file

@ -18,7 +18,9 @@ namespace devtools {
class SyntaxProcessor {
public:
std::unique_ptr<FontStylesScheme> highlight(
const std::string& ext, std::wstring_view source
const FontStylesScheme& colorScheme,
const std::string& ext,
std::wstring_view source
) const;
void addSyntax(std::unique_ptr<Syntax> syntax);

View file

@ -23,11 +23,12 @@ void UiDocument::rebuildIndices() {
map["root"] = root;
}
const UINodesMap& UiDocument::getMap() const {
return map;
void UiDocument::pushIndices(const std::shared_ptr<gui::UINode>& node) {
gui::UINode::getIndices(node, map);
map["root"] = root;
}
UINodesMap& UiDocument::getMapWriteable() {
const UINodesMap& UiDocument::getMap() const {
return map;
}

View file

@ -36,10 +36,10 @@ public:
);
void rebuildIndices();
void pushIndices(const std::shared_ptr<gui::UINode>& node);
const std::string& getId() const;
const UINodesMap& getMap() const;
UINodesMap& getMapWriteable();
std::shared_ptr<gui::UINode> getRoot() const;
std::shared_ptr<gui::UINode> get(const std::string& id) const;
const uidocscript& getScript() const;

View file

@ -0,0 +1,37 @@
#include "FontStyle.hpp"
#include "data/dv.hpp"
#include "data/dv_util.hpp"
#include "devtools/SyntaxProcessor.hpp"
FontStyle FontStyle::parse(const dv::value& src) {
FontStyle style {};
src.at("bold").get(style.bold);
src.at("italic").get(style.italic);
src.at("strikethrough").get(style.strikethrough);
src.at("underline").get(style.underline);
dv::get_vec(src, "color", style.color);
return style;
}
static void parse_style(
const dv::value& src,
FontStylesScheme& scheme,
const std::string& name,
devtools::SyntaxStyles tag
) {
if (src.has(name)) {
scheme.palette[static_cast<int>(tag)] = FontStyle::parse(src[name]);
}
}
FontStylesScheme FontStylesScheme::parse(const dv::value& src) {
FontStylesScheme scheme {};
scheme.palette.resize(8);
parse_style(src, scheme, "default", devtools::SyntaxStyles::DEFAULT);
parse_style(src, scheme, "keyword", devtools::SyntaxStyles::KEYWORD);
parse_style(src, scheme, "literal", devtools::SyntaxStyles::LITERAL);
parse_style(src, scheme, "comment", devtools::SyntaxStyles::COMMENT);
parse_style(src, scheme, "error", devtools::SyntaxStyles::ERROR);
return scheme;
}

View file

@ -0,0 +1,39 @@
#pragma once
#include "data/dv_fwd.hpp"
#include <vector>
#include <glm/glm.hpp>
struct FontStyle {
bool bold = false;
bool italic = false;
bool strikethrough = false;
bool underline = false;
glm::vec4 color {1, 1, 1, 1};
FontStyle() = default;
FontStyle(
bool bold,
bool italic,
bool strikethrough,
bool underline,
glm::vec4 color
)
: bold(bold),
italic(italic),
strikethrough(strikethrough),
underline(underline),
color(std::move(color)) {
}
static FontStyle parse(const dv::value& src);
};
struct FontStylesScheme {
std::vector<FontStyle> palette;
std::vector<unsigned char> map;
static FontStylesScheme parse(const dv::value& src);
};

View file

@ -7,41 +7,14 @@
#include "typedefs.hpp"
#include "FontMetics.hpp"
#include "data/dv_fwd.hpp"
#include "../commons/FontStyle.hpp"
class Texture;
class Batch2D;
class Batch3D;
class Camera;
struct FontStyle {
bool bold = false;
bool italic = false;
bool strikethrough = false;
bool underline = false;
glm::vec4 color {1, 1, 1, 1};
FontStyle() = default;
FontStyle(
bool bold,
bool italic,
bool strikethrough,
bool underline,
glm::vec4 color
)
: bold(bold),
italic(italic),
strikethrough(strikethrough),
underline(underline),
color(std::move(color)) {
}
};
struct FontStylesScheme {
std::vector<FontStyle> palette;
std::vector<ubyte> map;
};
class Font {
int lineHeight;
int yoffset;

View file

@ -80,6 +80,14 @@ std::shared_ptr<Menu> GUI::getMenu() {
return menu;
}
void GUI::setSyntaxColorScheme(std::unique_ptr<FontStylesScheme> scheme) {
syntaxColorScheme = std::move(scheme);
}
FontStylesScheme* GUI::getSyntaxColorScheme() const {
return syntaxColorScheme.get();
}
void GUI::onAssetsLoad(Assets* assets) {
rootDocument->rebuildIndices();
assets->store(rootDocument, "core:root");
@ -302,7 +310,7 @@ bool GUI::isFocusCaught() const {
}
void GUI::add(std::shared_ptr<UINode> node) {
UINode::getIndices(node, rootDocument->getMapWriteable());
rootDocument->pushIndices(node);
container->add(std::move(node));
}

View file

@ -17,6 +17,7 @@ struct CursorState;
class Engine;
class Input;
class Window;
struct FontStylesScheme;
namespace devtools {
class Editor;
@ -73,6 +74,7 @@ namespace gui {
std::shared_ptr<UINode> focus;
std::shared_ptr<UINode> tooltip;
std::shared_ptr<UiDocument> rootDocument;
std::unique_ptr<FontStylesScheme> syntaxColorScheme;
std::unordered_map<std::string, std::shared_ptr<UINode>> storage;
std::unique_ptr<Camera> uicamera;
@ -157,6 +159,9 @@ namespace gui {
/// @deprecated
std::shared_ptr<Container> getContainer() const;
void setSyntaxColorScheme(std::unique_ptr<FontStylesScheme> scheme);
FontStylesScheme* getSyntaxColorScheme() const;
void onAssetsLoad(Assets* assets);
void postRunnable(const runnable& callback);

View file

@ -918,7 +918,9 @@ void TextBox::onTab(bool shiftPressed) {
void TextBox::refreshSyntax() {
if (!syntax.empty()) {
const auto& processor = gui.getEditor().getSyntaxProcessor();
if (auto styles = processor.highlight(syntax, input)) {
auto scheme = gui.getSyntaxColorScheme();
if (auto styles =
processor.highlight(scheme ? *scheme : FontStylesScheme {}, syntax, input)) {
label->setStyles(std::move(styles));
}
}

View file

@ -16,18 +16,23 @@ LightSolver::LightSolver(const ContentIndices& contentIds, Chunks& chunks, int c
}
void LightSolver::add(int x, int y, int z, int emission) {
if (emission <= 1)
if (emission <= 1) {
return;
}
Chunk* chunk = chunks.getChunkByVoxel(x, y, z);
if (chunk == nullptr)
if (chunk == nullptr) {
return;
ubyte light = chunk->lightmap.get(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel);
}
assert(chunk->lightmap != nullptr);
auto& lightmap = *chunk->lightmap;
ubyte light = lightmap.get(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel);
if (emission < light) return;
addqueue.push(lightentry {x, y, z, ubyte(emission)});
chunk->flags.modified = true;
chunk->lightmap.set(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel, emission);
lightmap.set(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel, emission);
}
void LightSolver::add(int x, int y, int z) {
@ -36,15 +41,18 @@ void LightSolver::add(int x, int y, int z) {
void LightSolver::remove(int x, int y, int z) {
Chunk* chunk = chunks.getChunkByVoxel(x, y, z);
if (chunk == nullptr)
if (chunk == nullptr) {
return;
}
assert(chunk->lightmap != nullptr);
auto& lightmap = *chunk->lightmap;
ubyte light = chunk->lightmap.get(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel);
if (light == 0){
ubyte light = lightmap.get(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel);
if (light == 0) {
return;
}
remqueue.push(lightentry {x, y, z, light});
chunk->lightmap.set(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel, 0);
lightmap.set(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel, 0);
}
void LightSolver::solve(){
@ -73,18 +81,21 @@ void LightSolver::solve(){
int lz = z - chunk->z * CHUNK_D;
chunk->flags.modified = true;
ubyte light = chunk->lightmap.get(lx,y,lz, channel);
assert(chunk->lightmap != nullptr);
auto& lightmap = *chunk->lightmap;
ubyte light = lightmap.get(lx,y,lz, channel);
if (light != 0 && light == entry.light-1){
voxel* vox = chunks.get(x, y, z);
if (vox && vox->id != 0) {
const Block* block = blockDefs[vox->id];
if (uint8_t emission = block->emission[channel]) {
addqueue.push(lightentry {x, y, z, emission});
chunk->lightmap.set(lx, y, lz, channel, emission);
lightmap.set(lx, y, lz, channel, emission);
}
else chunk->lightmap.set(lx, y, lz, channel, 0);
else lightmap.set(lx, y, lz, channel, 0);
}
else chunk->lightmap.set(lx, y, lz, channel, 0);
else lightmap.set(lx, y, lz, channel, 0);
remqueue.push(lightentry {x, y, z, light});
}
else if (light >= entry.light){
@ -105,21 +116,24 @@ void LightSolver::solve(){
int z = entry.z+coords[imul3+2];
Chunk* chunk = chunks.getChunkByVoxel(x,y,z);
if (chunk) {
int lx = x - chunk->x * CHUNK_W;
int lz = z - chunk->z * CHUNK_D;
chunk->flags.modified = true;
if (chunk == nullptr) {
continue;
}
assert(chunk->lightmap != nullptr);
auto& lightmap = *chunk->lightmap;
int lx = x - chunk->x * CHUNK_W;
int lz = z - chunk->z * CHUNK_D;
chunk->flags.modified = true;
ubyte light = chunk->lightmap.get(lx, y, lz, channel);
voxel& v = chunk->voxels[vox_index(lx, y, lz)];
const Block* block = blockDefs[v.id];
if (block->lightPassing && light+2 <= entry.light){
chunk->lightmap.set(
x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D,
channel,
entry.light-1);
addqueue.push(lightentry {x, y, z, ubyte(entry.light-1)});
}
ubyte light = lightmap.get(lx, y, lz, channel);
voxel& v = chunk->voxels[vox_index(lx, y, lz)];
const Block* block = blockDefs[v.id];
if (block->lightPassing && light+2 <= entry.light){
lightmap.set(
x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D,
channel,
entry.light-1);
addqueue.push(lightentry {x, y, z, ubyte(entry.light-1)});
}
}
}

View file

@ -29,16 +29,21 @@ void Lighting::clear(){
const auto& chunks = this->chunks.getChunks();
for (size_t index = 0; index < chunks.size(); index++){
auto chunk = chunks[index];
if (chunk == nullptr)
if (chunk == nullptr) {
continue;
Lightmap& lightmap = chunk->lightmap;
for (int i = 0; i < CHUNK_VOL; i++){
lightmap.map[i] = 0;
}
auto& lightmap = chunk->lightmap;
if (lightmap == nullptr) {
continue;
}
std::memset(lightmap->map, 0, sizeof(Lightmap::map));
}
}
void Lighting::prebuildSkyLight(Chunk& chunk, const ContentIndices& indices){
void Lighting::prebuildSkyLight(Chunk& chunk, const ContentIndices& indices) {
assert(chunk.lightmap != nullptr);
auto& lightmap = *chunk.lightmap;
const auto* blockDefs = indices.blocks.getDefs();
int highestPoint = 0;
@ -49,17 +54,19 @@ void Lighting::prebuildSkyLight(Chunk& chunk, const ContentIndices& indices){
voxel& vox = chunk.voxels[index];
const Block* block = blockDefs[vox.id];
if (!block->skyLightPassing) {
if (highestPoint < y)
if (highestPoint < y) {
highestPoint = y;
}
break;
}
chunk.lightmap.setS(x,y,z, 15);
lightmap.setS(x, y, z, 15);
}
}
}
if (highestPoint < CHUNK_H-1)
if (highestPoint < CHUNK_H-1) {
highestPoint++;
chunk.lightmap.highestPoint = highestPoint;
}
lightmap.highestPoint = highestPoint;
}
void Lighting::buildSkyLight(int cx, int cz){
@ -70,15 +77,18 @@ void Lighting::buildSkyLight(int cx, int cz){
logger.error() << "attempted to build sky lights to chunk missing in local matrix";
return;
}
assert(chunk->lightmap != nullptr);
auto& lightmap = *chunk->lightmap;
for (int z = 0; z < CHUNK_D; z++){
for (int x = 0; x < CHUNK_W; x++){
int gx = x + cx * CHUNK_W;
int gz = z + cz * CHUNK_D;
for (int y = chunk->lightmap.highestPoint; y >= 0; y--){
for (int y = lightmap.highestPoint; y >= 0; y--){
while (y > 0 && !blockDefs[chunk->voxels[vox_index(x, y, z)].id]->lightPassing) {
y--;
}
if (chunk->lightmap.getS(x, y, z) != 15) {
if (lightmap.getS(x, y, z) != 15) {
solverS->add(gx,y+1,gz);
for (; y >= 0; y--){
solverS->add(gx+1,y,gz);
@ -106,6 +116,9 @@ void Lighting::onChunkLoaded(int cx, int cz, bool expand) {
logger.error() << "attempted to build lights to chunk missing in local matrix";
return;
}
assert(chunk->lightmap != nullptr);
auto& lightmap = *chunk->lightmap;
for (uint y = 0; y < CHUNK_H; y++){
for (uint z = 0; z < CHUNK_D; z++){
for (uint x = 0; x < CHUNK_W; x++){
@ -128,7 +141,7 @@ void Lighting::onChunkLoaded(int cx, int cz, bool expand) {
for (int z = 0; z < CHUNK_D; z++) {
int gx = x + cx * CHUNK_W;
int gz = z + cz * CHUNK_D;
int rgbs = chunk->lightmap.get(x, y, z);
int rgbs = lightmap.get(x, y, z);
if (rgbs){
solverR.add(gx,y,gz, Lightmap::extract(rgbs, 0));
solverG.add(gx,y,gz, Lightmap::extract(rgbs, 1));
@ -143,7 +156,7 @@ void Lighting::onChunkLoaded(int cx, int cz, bool expand) {
for (int x = 0; x < CHUNK_W; x++) {
int gx = x + cx * CHUNK_W;
int gz = z + cz * CHUNK_D;
int rgbs = chunk->lightmap.get(x, y, z);
int rgbs = lightmap.get(x, y, z);
if (rgbs){
solverR.add(gx,y,gz, Lightmap::extract(rgbs, 0));
solverG.add(gx,y,gz, Lightmap::extract(rgbs, 1));

View file

@ -89,4 +89,6 @@ public:
std::unique_ptr<ubyte[]> encode() const;
static std::unique_ptr<light_t[]> decode(const ubyte* buffer);
static inline light_t SUN_LIGHT_ONLY = combine(0U, 0U, 0U, 15U);
};

View file

@ -150,7 +150,7 @@ bool ChunksController::buildLights(
}
}
if (surrounding == MIN_SURROUNDING) {
if (lighting) {
if (lighting && chunk->lightmap) {
bool lightsCache = chunk->flags.loadedLights;
if (!lightsCache) {
lighting->buildSkyLight(chunk->x, chunk->z);
@ -170,7 +170,7 @@ void ChunksController::createChunk(const Player& player, int x, int z) const {
}
return;
}
auto chunk = level.chunks->create(x, z);
auto chunk = level.chunks->create(x, z, lighting != nullptr);
player.chunks->putChunk(chunk);
auto& chunkFlags = chunk->flags;
if (!chunkFlags.loaded) {
@ -179,7 +179,7 @@ void ChunksController::createChunk(const Player& player, int x, int z) const {
}
chunk->updateHeights();
level.events->trigger(LevelEventType::CHUNK_PRESENT, chunk.get());
if (!chunkFlags.loadedLights) {
if (!chunkFlags.loadedLights && chunk->lightmap) {
Lighting::prebuildSkyLight(*chunk, *level.content.getIndices());
}
chunkFlags.loaded = true;

View file

@ -105,7 +105,7 @@ static int l_container_add(lua::State* L) {
auto subnode = guiutil::create(
engine->getGUI(), xmlsrc, std::move(env)
);
UINode::getIndices(subnode, docnode.document->getMapWriteable());
docnode.document->pushIndices(subnode);
node->add(std::move(subnode));
} catch (const std::exception& err) {
throw std::runtime_error("container:add(...): " + std::string(err.what()));
@ -410,9 +410,7 @@ static const std::string& request_node_id(const DocumentNode& docnode) {
reinterpret_cast<std::ptrdiff_t>(docnode.node.get()));
}
docnode.node->setId(std::move(id));
UINode::getIndices(
docnode.node, docnode.document->getMapWriteable()
);
docnode.document->pushIndices(docnode.node);
return docnode.node->getId();
}
@ -1089,6 +1087,16 @@ static int l_gui_load_document(lua::State* L) {
return 0;
}
static int l_set_syntax_styles(lua::State* L) {
if (engine->isHeadless()) {
return 0;
}
engine->getGUI().setSyntaxColorScheme(std::make_unique<FontStylesScheme>(
FontStylesScheme::parse(lua::tovalue(L, 1))
));
return 0;
}
const luaL_Reg guilib[] = {
{"get_viewport", lua::wrap<l_gui_getviewport>},
{"getattr", lua::wrap<l_gui_getattr>},
@ -1101,6 +1109,7 @@ const luaL_Reg guilib[] = {
{"confirm", lua::wrap<l_gui_confirm>},
{"alert", lua::wrap<l_gui_alert>},
{"load_document", lua::wrap<l_gui_load_document>},
{"set_syntax_styles", lua::wrap<l_set_syntax_styles>},
{"__reindex", lua::wrap<l_gui_reindex>},
{nullptr, nullptr}
};

View file

@ -88,6 +88,11 @@ static int l_escape(lua::State* L) {
return lua::pushstring(L, util::escape(string));
}
static int l_escape_xml(lua::State* L) {
auto string = lua::require_wstring(L, 1);
return lua::pushwstring(L, util::escape_xml(string));
}
const luaL_Reg utf8lib[] = {
{"tobytes", lua::wrap<l_tobytes>},
{"tostring", lua::wrap<l_tostring>},
@ -98,5 +103,6 @@ const luaL_Reg utf8lib[] = {
{"lower", lua::wrap<l_lower>},
{"encode", lua::wrap<l_encode>},
{"escape", lua::wrap<l_escape>},
{"escape_xml", lua::wrap<l_escape_xml>},
{nullptr, nullptr}
};

View file

@ -153,8 +153,10 @@ static void integrate_chunk_client(Chunk& chunk) {
chunk.flags.loadedLights = false;
chunk.flags.lighted = false;
chunk.lightmap.clear();
Lighting::prebuildSkyLight(chunk, *indices);
if (chunk.lightmap) {
chunk.lightmap->clear();
Lighting::prebuildSkyLight(chunk, *indices);
}
for (int lz = -1; lz <= 1; lz++) {
for (int lx = -1; lx <= 1; lx++) {

View file

@ -60,6 +60,33 @@ std::string util::escape(std::string_view s, bool escapeUnicode) {
return ss.str();
}
std::wstring util::escape_xml(std::wstring_view s) {
std::wstringstream ss;
for (wchar_t c : s) {
switch (c) {
case L'&':
ss << L"&amp;";
break;
case L'<':
ss << L"&lt;";
break;
case L'>':
ss << L"&gt;";
break;
case '"':
ss << L"&quot;";
break;
case '\'':
ss << L"&apos;";
break;
default:
ss << c;
break;
}
}
return ss.str();
}
std::string util::quote(const std::string& s) {
return escape(s, false);
}

View file

@ -10,6 +10,9 @@ namespace util {
/// @brief Function used for string serialization in text formats
std::string escape(std::string_view s, bool escapeUnicode=true);
/// @brief Escape all special XML characters
std::wstring escape_xml(std::wstring_view s);
/// @brief Function used for error messages
std::string quote(const std::string& s);

View file

@ -8,7 +8,8 @@
#include "util/data_io.hpp"
#include "voxel.hpp"
Chunk::Chunk(int xpos, int zpos) : x(xpos), z(zpos) {
Chunk::Chunk(int xpos, int zpos, std::shared_ptr<Lightmap> lightmap)
: x(xpos), z(zpos), lightmap(std::move(lightmap)) {
bottom = 0;
top = CHUNK_H;
}
@ -56,15 +57,6 @@ std::shared_ptr<Inventory> Chunk::getBlockInventory(uint x, uint y, uint z)
return found->second;
}
std::unique_ptr<Chunk> Chunk::clone() const {
auto other = std::make_unique<Chunk>(x, z);
for (uint i = 0; i < CHUNK_VOL; i++) {
other->voxels[i] = voxels[i];
}
other->lightmap.set(&lightmap);
return other;
}
/**
Current chunk format:
- byte-order: little-endian

View file

@ -27,7 +27,7 @@ public:
int x, z;
int bottom, top;
voxel voxels[CHUNK_VOL] {};
Lightmap lightmap;
std::shared_ptr<Lightmap> lightmap;
struct {
bool modified : 1;
bool ready : 1;
@ -45,14 +45,11 @@ public:
/// @brief Blocks metadata heap
BlocksMetadata blocksMetadata;
Chunk(int x, int z);
Chunk(int x, int z, std::shared_ptr<Lightmap> lightmap=nullptr);
/// @brief Refresh `bottom` and `top` values
void updateHeights();
// unused
std::unique_ptr<Chunk> clone() const;
/// @brief Creates new block inventory given size
/// @return inventory id or 0 if block does not exists
void addBlockInventory(

View file

@ -115,9 +115,10 @@ ubyte Chunks::getLight(int32_t x, int32_t y, int32_t z, int channel) const {
if (chunk == nullptr) {
return 0;
}
assert(chunk->lightmap != nullptr);
int lx = x - cx * CHUNK_W;
int lz = z - cz * CHUNK_D;
return chunk->lightmap.get(lx, y, lz, channel);
return chunk->lightmap->get(lx, y, lz, channel);
}
light_t Chunks::getLight(int32_t x, int32_t y, int32_t z) const {
@ -135,9 +136,10 @@ light_t Chunks::getLight(int32_t x, int32_t y, int32_t z) const {
if (chunk == nullptr) {
return 0;
}
assert(chunk->lightmap != nullptr);
int lx = x - cx * CHUNK_W;
int lz = z - cz * CHUNK_D;
return chunk->lightmap.get(lx, y, lz);
return chunk->lightmap->get(lx, y, lz);
}
Chunk* Chunks::getChunkByVoxel(int32_t x, int32_t y, int32_t z) const {
@ -373,7 +375,8 @@ void Chunks::getVoxels(VoxelsVolume& volume, bool backlight) const {
}
} else {
const voxel* cvoxels = chunk->voxels;
const light_t* clights = chunk->lightmap.getLights();
const light_t* clights =
chunk->lightmap ? chunk->lightmap->getLights() : nullptr;
for (int ly = y; ly < y + h; ly++) {
for (int lz = std::max(z, cz * CHUNK_D);
lz < std::min(z + d, (cz + 1) * CHUNK_D);
@ -390,7 +393,8 @@ void Chunks::getVoxels(VoxelsVolume& volume, bool backlight) const {
CHUNK_D
);
voxels[vidx] = cvoxels[cidx];
light_t light = clights[cidx];
light_t light = clights ? clights[cidx]
: Lightmap::SUN_LIGHT_ONLY;
if (backlight) {
const auto block =
indices.blocks.get(voxels[vidx].id);

View file

@ -91,14 +91,16 @@ static inline auto load_inventories(
}
static util::ObjectsPool<Chunk> chunks_pool(1'024);
static util::ObjectsPool<Lightmap> lightmaps_pool;
std::shared_ptr<Chunk> GlobalChunks::create(int x, int z) {
std::shared_ptr<Chunk> GlobalChunks::create(int x, int z, bool lighting) {
const auto& found = chunksMap.find(keyfrom(x, z));
if (found != chunksMap.end()) {
return found->second;
}
auto chunk = chunks_pool.create(x, z);
auto chunk =
chunks_pool.create(x, z, lighting ? lightmaps_pool.create() : nullptr);
chunksMap[keyfrom(x, z)] = chunk;
World& world = *level.getWorld();
@ -125,9 +127,11 @@ std::shared_ptr<Chunk> GlobalChunks::create(int x, int z) {
level.inventories->store(entry.second);
}
}
if (auto lights = regions.getLights(chunk->x, chunk->z)) {
chunk->lightmap.set(lights.get());
chunk->flags.loadedLights = true;
if (chunk->lightmap) {
if (auto lights = regions.getLights(chunk->x, chunk->z)) {
chunk->lightmap->set(lights.get());
chunk->flags.loadedLights = true;
}
}
chunk->blocksMetadata = regions.getBlocksData(chunk->x, chunk->z);
return chunk;

View file

@ -40,7 +40,7 @@ public:
void setOnUnload(consumer<Chunk&> onUnload);
std::shared_ptr<Chunk> fetch(int x, int z);
std::shared_ptr<Chunk> create(int x, int z);
std::shared_ptr<Chunk> create(int x, int z, bool lighting);
void pinChunk(std::shared_ptr<Chunk> chunk);
void unpinChunk(int x, int z);

View file

@ -434,7 +434,8 @@ inline void get_voxels_impl(
}
} else {
const voxel* cvoxels = chunk->voxels;
const light_t* clights = chunk->lightmap.getLights();
const light_t* clights =
chunk->lightmap ? chunk->lightmap->getLights() : nullptr;
for (int ly = y; ly < y + h; ly++) {
for (int lz = std::max(z, cz * CHUNK_D);
lz < std::min(z + d, (cz + 1) * CHUNK_D);
@ -451,7 +452,8 @@ inline void get_voxels_impl(
CHUNK_D
);
voxels[vidx] = cvoxels[cidx];
light_t light = clights[cidx];
light_t light = clights ? clights[cidx]
: Lightmap::SUN_LIGHT_ONLY;
if (backlight) {
const auto block = blocks.get(voxels[vidx].id);
if (block && block->lightPassing) {

View file

@ -175,11 +175,11 @@ void WorldRegions::put(Chunk* chunk, std::vector<ubyte> entitiesData) {
CHUNK_DATA_LEN);
// Writing lights cache
if (doWriteLights && chunk->flags.lighted) {
if (doWriteLights && chunk->flags.lighted && chunk->lightmap) {
put(chunk->x,
chunk->z,
REGION_LAYER_LIGHTS,
chunk->lightmap.encode(),
chunk->lightmap->encode(),
LIGHTMAP_DATA_LEN);
}
// Writing block inventories