refactor: add GUI instance reference to UI nodes

This commit is contained in:
MihailRis 2025-03-07 18:19:56 +03:00
parent 74a94f869c
commit 4c48afbb90
70 changed files with 1133 additions and 832 deletions

View file

@ -2,13 +2,14 @@
#include <utility>
#include "graphics/core/DrawContext.hpp"
#include "graphics/core/Batch2D.hpp"
#include "Label.hpp"
#include "graphics/core/Batch2D.hpp"
#include "graphics/core/DrawContext.hpp"
using namespace gui;
CheckBox::CheckBox(bool checked) : UINode(glm::vec2(32.0f)), checked(checked) {
CheckBox::CheckBox(GUI& gui, bool checked)
: UINode(gui, glm::vec2(32.0f)), checked(checked) {
setColor({0.0f, 0.0f, 0.0f, 0.5f});
setHoverColor({0.05f, 0.1f, 0.2f, 0.75f});
}
@ -24,7 +25,7 @@ void CheckBox::draw(const DrawContext& pctx, const Assets&) {
batch->rect(pos.x, pos.y, size.x, size.y);
}
void CheckBox::mouseRelease(GUI*, int, int) {
void CheckBox::mouseRelease(int, int) {
checked = !checked;
if (consumer) {
consumer(checked);
@ -44,15 +45,17 @@ CheckBox* CheckBox::setChecked(bool flag) {
return this;
}
FullCheckBox::FullCheckBox(const std::wstring& text, glm::vec2 size, bool checked)
: Panel(size),
checkbox(std::make_shared<CheckBox>(checked)),
label(std::make_shared<Label>(text)) {
FullCheckBox::FullCheckBox(
GUI& gui, const std::wstring& text, glm::vec2 size, bool checked
)
: Panel(gui, size),
checkbox(std::make_shared<CheckBox>(gui, checked)),
label(std::make_shared<Label>(gui, text)) {
setColor(glm::vec4(0.0f));
setOrientation(Orientation::horizontal);
add(checkbox);
label->setMargin(glm::vec4(5.f, 5.f, 0.f, 0.f));
add(label);
}