refactor: add GUI instance reference to UI nodes

This commit is contained in:
MihailRis 2025-03-07 18:19:56 +03:00
parent 74a94f869c
commit 4c48afbb90
70 changed files with 1133 additions and 832 deletions

View file

@ -9,6 +9,7 @@ class ActionsHistory;
namespace gui {
class TextBoxHistorian;
class TextBox : public Container {
const Input& inputEvents;
LabelCache rawTextCache;
std::shared_ptr<ActionsHistory> history;
std::unique_ptr<TextBoxHistorian> historian;
@ -94,7 +95,8 @@ namespace gui {
void refreshSyntax();
public:
TextBox(
explicit TextBox(
GUI& gui,
std::wstring placeholder,
glm::vec4 padding=glm::vec4(4.0f)
);
@ -227,11 +229,11 @@ namespace gui {
virtual bool isShowLineNumbers() const;
virtual void reposition() override;
virtual void onFocus(GUI*) override;
virtual void onFocus() override;
virtual void refresh() override;
virtual void doubleClick(GUI*, int x, int y) override;
virtual void click(GUI*, int, int) override;
virtual void mouseMove(GUI*, int x, int y) override;
virtual void doubleClick(int x, int y) override;
virtual void click(int, int) override;
virtual void mouseMove(int x, int y) override;
virtual bool isFocuskeeper() const override {return true;}
virtual void draw(const DrawContext& pctx, const Assets& assets) override;
virtual void drawBackground(const DrawContext& pctx, const Assets& assets) override;