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https://github.com/MihailRis/voxelcore.git
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add state in lua api
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parent
63bbe540bc
commit
4cdfa44207
1 changed files with 69 additions and 1 deletions
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@ -92,6 +92,7 @@ int l_set_player_pos(lua_State* L) {
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return 0;
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}
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// old functions, not recommended to use
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int l_get_block_states(lua_State* L) {
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int x = lua_tointeger(L, 1);
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int y = lua_tointeger(L, 2);
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@ -111,6 +112,66 @@ int l_is_replaceable_at(lua_State* L) {
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return 1;
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}
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int l_get_block_dir(lua_State* L) {
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int x = lua_tointeger(L, 1),
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y = lua_tointeger(L, 2),
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z = lua_tointeger(L, 3);
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voxel* vox = scripting::level->chunks->get(x, y, z);
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int states = vox->getDir();
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lua_pushinteger(L, states);
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return 1;
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}
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int l_set_block_dir(lua_State* L) {
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int x = lua_tointeger(L, 1),
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y = lua_tointeger(L, 2),
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z = lua_tointeger(L, 3),
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s = lua_tointeger(L, 4);
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voxel* vox = scripting::level->chunks->get(x, y, z);
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vox->setDir(s);
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return 0;
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}
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int l_get_block_custom_state(lua_State* L) {
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int x = lua_tointeger(L, 1),
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y = lua_tointeger(L, 2),
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z = lua_tointeger(L, 3),
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i = lua_tointeger(L, 4);
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voxel* vox = scripting::level->chunks->get(x, y, z);
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bool state = vox->getCustomState(i);
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lua_pushboolean(L, state);
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return 1;
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}
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int l_set_block_custom_state(lua_State* L) {
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int x = lua_tointeger(L, 1),
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y = lua_tointeger(L, 2),
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z = lua_tointeger(L, 3),
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i = lua_tointeger(L, 4),
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s = lua_tointeger(L, 5);
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voxel* vox = scripting::level->chunks->get(x, y, z);
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vox->setCustomState(i, s);
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return 0;
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}
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int l_get_block_custom_value(lua_State* L) {
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int x = lua_tointeger(L, 1),
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y = lua_tointeger(L, 2),
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z = lua_tointeger(L, 3);
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voxel* vox = scripting::level->chunks->get(x, y, z);
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bool state = vox->getCustomValue();
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lua_pushboolean(L, state);
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return 1;
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}
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int l_set_block_custom_value(lua_State* L) {
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int x = lua_tointeger(L, 1),
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y = lua_tointeger(L, 2),
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z = lua_tointeger(L, 3),
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v = lua_tointeger(L, 5);
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voxel* vox = scripting::level->chunks->get(x, y, z);
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vox->setCustomValue(v);
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return 0;
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}
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#define lua_addfunc(L, FUNC, NAME) (lua_pushcfunction(L, FUNC),\
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lua_setglobal(L, NAME))
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@ -126,5 +187,12 @@ void apilua::create_funcs(lua_State* L) {
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lua_addfunc(L, l_set_player_pos, "set_player_pos");
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lua_addfunc(L, l_get_player_rot, "get_player_rot");
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lua_addfunc(L, l_set_player_rot, "set_player_rot");
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lua_addfunc(L, l_get_block_states, "get_block_states");
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lua_addfunc(L, l_get_block_states, "get_block_states"); // old function
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lua_addfunc(L, l_get_block_dir, "get_block_dir");
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lua_addfunc(L, l_set_block_dir, "set_block_dir");
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lua_addfunc(L, l_get_block_custom_state, "get_block_custom_state");
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lua_addfunc(L, l_set_block_custom_state, "set_block_custom_state");
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lua_addfunc(L, l_get_block_custom_value, "get_block_custom_value");
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lua_addfunc(L, l_set_block_custom_value, "set_block_custom_value");
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}
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