refactor: PlayerController

This commit is contained in:
MihailRis 2024-06-09 16:30:01 +03:00
parent b3ae8484a2
commit 4e696520b6
13 changed files with 207 additions and 186 deletions

View file

@ -58,7 +58,7 @@ namespace scripting {
void random_update_block(const Block* block, int x, int y, int z);
void on_block_placed(Player* player, const Block* block, int x, int y, int z);
void on_block_broken(Player* player, const Block* block, int x, int y, int z);
bool on_block_interact(Player* player, const Block* block, int x, int y, int z);
bool on_block_interact(Player* player, const Block* block, glm::ivec3 pos);
/// @brief Called on RMB click with the item selected
/// @return true if prevents default action