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fix infinite recursion on moveInto used to move to descendant node
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f5de330f3f
commit
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3 changed files with 10 additions and 3 deletions
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@ -376,14 +376,14 @@ void UINode::setGravity(Gravity gravity) {
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}
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}
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bool UINode::isSubnodeOf(const UINode* node) {
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bool UINode::isDescendantOf(const UINode* node) {
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if (parent == nullptr) {
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return false;
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}
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if (parent == node) {
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return true;
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}
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return parent->isSubnodeOf(node);
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return parent->isDescendantOf(node);
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}
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void UINode::getIndices(
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@ -290,7 +290,7 @@ namespace gui {
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virtual void setGravity(Gravity gravity);
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bool isSubnodeOf(const UINode* node);
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bool isDescendantOf(const UINode* node);
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/// @brief collect all nodes having id
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static void getIndices(
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@ -165,6 +165,13 @@ static int l_container_set_interval(lua::State* L) {
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static int l_move_into(lua::State* L) {
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auto node = get_document_node(L, 1);
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auto dest = get_document_node(L, 2);
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if (dest.node == nullptr) {
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return 0;
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}
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if (dest.node->isDescendantOf(node.node.get())) {
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luaL_error(L, "unable to move element to its descendant");
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return 0;
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}
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UINode::moveInto(
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node.node, std::dynamic_pointer_cast<Container>(dest.node)
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);
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