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fix msvc build
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@ -13,6 +13,8 @@
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#include <glm/gtx/matrix_decompose.hpp>
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#include <glm/gtx/matrix_decompose.hpp>
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#include <glm/gtx/quaternion.hpp>
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#include <glm/gtx/quaternion.hpp>
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#include <algorithm>
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/// xyz, uv, compressed rgba
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/// xyz, uv, compressed rgba
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inline constexpr uint VERTEX_SIZE = 6;
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inline constexpr uint VERTEX_SIZE = 6;
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