Merge pull request #976 from MihailRis/screenshot-function

add gui.screenshot function
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MihailRis 2026-09-18 00:43:29 +03:00 • committed by GitHub
commit 507f32f1e5
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9 changed files with 62 additions and 0 deletions

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@ -61,6 +61,12 @@ gui.set_active_frame(
-- Used for custom projection (e.g., in 3D)
[optional] cursorLocator: function() -> number, number
)
-- Creates a screenshot of a frame as a Canvas object if the frame ID is specified, or the entire window if nil.
gui.screenshot(
-- ID of the frame created via gui.create_frame
[optional] frameId: str
) -> Canvas | nil
```
## Markup

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@ -69,6 +69,12 @@ gui.set_active_frame(
-- Используется для пользовательской проекции (например в 3D)
[опционально] cursorLocator: function() -> number, number
)
-- Создаёт снимок фрейма в виде объекта Canvas если указан id фрейма, или всего окна, в случае nil.
gui.screenshot(
-- id фрейма, созданного через gui.create_frame
[опционально] frameId: str
) -> Canvas | nil
```
## Разметка

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@ -117,6 +117,13 @@ std::shared_ptr<Texture> Framebuffer::getSharedTexture() const {
return texture;
}
std::unique_ptr<ImageData> Framebuffer::readData() const {
if (!texture) {
return nullptr;
}
return texture->readData();
}
uint Framebuffer::getWidth() const {
return width;
}

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@ -6,6 +6,7 @@
#include <memory>
class Texture;
class ImageData;
class Framebuffer : public Bindable {
uint fbo;
@ -36,6 +37,8 @@ public:
std::shared_ptr<Texture> getSharedTexture() const;
std::unique_ptr<ImageData> readData() const;
/// @brief Get framebuffer width
uint getWidth() const;
/// @brief Get framebuffer height

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@ -378,6 +378,14 @@ std::shared_ptr<gui::Frame> GUI::getActiveFrame() const {
return activeFrame;
}
std::shared_ptr<gui::Frame> GUI::getFrame(const std::string& id) {
const auto& found = frames.find(id);
if (found == frames.end()) {
return nullptr;
}
return found->second;
}
void GUI::remove(UINode* node) noexcept {
container->remove(node);
}

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@ -137,6 +137,8 @@ namespace gui {
std::shared_ptr<Frame> getActiveFrame() const;
std::shared_ptr<Frame> getFrame(const std::string& id);
/// @brief Remove node from the main container
void remove(UINode* node) noexcept;

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@ -66,3 +66,10 @@ const std::string& gui::Frame::getOutputTexture() const {
const std::string& gui::Frame::getFrameId() const {
return frameId;
}
std::unique_ptr<ImageData> gui::Frame::takeScreenshot() const {
if (fbo == nullptr) {
return nullptr;
}
return fbo->readData();
}

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@ -4,6 +4,7 @@
class Framebuffer;
class UiDocument;
class ImageData;
namespace gui {
class Frame final : public Container {
@ -18,6 +19,8 @@ namespace gui {
const std::string& getOutputTexture() const;
const std::string& getFrameId() const;
std::unique_ptr<ImageData> takeScreenshot() const;
private:
std::string frameId;
std::unique_ptr<Framebuffer> fbo;

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@ -25,6 +25,7 @@
#include "items/Inventories.hpp"
#include "util/stringutil.hpp"
#include "world/Level.hpp"
#include "window/Window.hpp"
#include "../usertypes/lua_type_canvas.hpp"
using namespace gui;
@ -1218,7 +1219,26 @@ static int l_get_active_frame(lua::State* L) {
return lua::pushstring(L, frame->getId());
}
static int l_screenshot(lua::State* L) {
if (engine->isHeadless()) {
return 0;
}
std::unique_ptr<ImageData> image;
if (lua::isstring(L, 1)) {
auto& gui = engine->getGUI();
auto frame = gui.getFrame(lua::require_string(L, 1));
if (frame == nullptr) {
return 0;
}
image = frame->takeScreenshot();
} else {
image = engine->getWindow().takeScreenshot();
}
return lua::newuserdata<lua::LuaCanvas>(L, nullptr, std::move(image));
}
const luaL_Reg guilib[] = {
{"screenshot", lua::wrap<l_screenshot>},
{"get_viewport", lua::wrap<l_gui_getviewport>},
{"getattr", lua::wrap<l_gui_getattr>},
{"setattr", lua::wrap<l_gui_setattr>},