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remove obvious comment
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@ -130,7 +130,6 @@ void ModelViewer::draw(const DrawContext& pctx, const Assets& assets) {
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ctx.setViewport({size.x, size.y});
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ctx.setViewport({size.x, size.y});
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ctx.setDepthTest(true);
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ctx.setDepthTest(true);
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ctx.setCullFace(true);
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ctx.setCullFace(true);
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// transparent background, the screen clear color is restored below
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GLfloat clearColor[4];
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GLfloat clearColor[4];
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glGetFloatv(GL_COLOR_CLEAR_VALUE, clearColor);
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glGetFloatv(GL_COLOR_CLEAR_VALUE, clearColor);
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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