mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-06 03:21:49 +00:00
Mouse work
This commit is contained in:
parent
433a2eae15
commit
51927ee350
5 changed files with 141 additions and 79 deletions
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@ -6,8 +6,10 @@
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#include <SDL3/SDL_keyboard.h>
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#include <SDL3/SDL_keycode.h>
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#include <SDL3/SDL_mouse.h>
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#include <SDL3/SDL_video.h>
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#include "debug/Logger.hpp"
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#include "window/detail/window_sdl.hpp"
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#include "window/input.hpp"
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static debug::Logger logger("input");
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@ -24,7 +26,7 @@ Keycode input_util::keycode_from(const std::string& name) {
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return static_cast<Keycode>(SDL_GetKeyFromName(name.c_str()));
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}
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input_sdl::input_sdl() {
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input_sdl::input_sdl(window_sdl& window) : window(window) {
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input_util::initialize();
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}
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@ -42,28 +44,26 @@ void input_sdl::pollEvents() {
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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case SDL_EVENT_QUIT:
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window.setShouldClose(true);
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break;
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case SDL_EVENT_KEY_DOWN:
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logger.info() << "Keyboard button: " << event.key.key;
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if (event.key.key >= keys_buffer_size) {
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// Win key return 1073742051
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break;
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}
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prevPressed = keys[event.key.key];
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keys[event.key.key] = true;
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frames[event.key.key] = currentFrame;
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logger.info() << "Keyboard button: " << event.key.scancode;
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prevPressed = keys[event.key.scancode];
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keys[event.key.scancode] = true;
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frames[event.key.scancode] = currentFrame;
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if (!prevPressed) {
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keyCallbacks[static_cast<Keycode>(event.key.key)].notify();
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keyCallbacks[static_cast<Keycode>(event.key.scancode)]
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.notify();
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}
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pressedKeys.push_back(static_cast<Keycode>(event.key.key));
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pressedKeys.push_back(static_cast<Keycode>(event.key.scancode));
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break;
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case SDL_EVENT_KEY_UP:
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if (event.key.key >= keys_buffer_size) {
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if (event.key.scancode >= keys_buffer_size) {
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// Win key return 1073742051
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break;
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}
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keys[event.key.key] = false;
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frames[event.key.key] = currentFrame;
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keys[event.key.scancode] = false;
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frames[event.key.scancode] = currentFrame;
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break;
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case SDL_EVENT_MOUSE_BUTTON_DOWN:
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prevPressed = keys[event.button.button + mouse_keys_offset];
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@ -84,6 +84,8 @@ void input_sdl::pollEvents() {
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cursor = {event.motion.x, event.motion.y};
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delta = {event.motion.xrel, event.motion.yrel};
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break;
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case SDL_EVENT_WINDOW_RESIZED:
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break;
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}
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}
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for (auto& [_, binding] : bindings.getAll()) {
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@ -102,7 +104,6 @@ void input_sdl::pollEvents() {
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newstate = clicked(static_cast<Mousecode>(binding.code));
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break;
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}
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if (newstate) {
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if (!binding.state) {
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binding.state = true;
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@ -135,7 +136,7 @@ bool input_sdl::pressed(Keycode key) const {
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if (keycode < 0 || keycode >= keys_buffer_size) {
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return false;
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}
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if (keys[keycode]) logger.info() << "lol";
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if (keys[keycode]) logger.info() << "kek";
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return keys[keycode];
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}
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bool input_sdl::jpressed(Keycode keycode) const {
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@ -162,13 +163,9 @@ bool input_sdl::isCursorLocked() const {
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}
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void input_sdl::toggleCursor() {
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// cursorDrag = false;
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// if (cursorLocked) {
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// glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
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// } else {
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// glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
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// }
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// cursorLocked = !cursorLocked;
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cursorDrag = false;
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SDL_SetWindowMouseGrab(window.getSdlWindow(), cursorLocked);
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cursorLocked = !cursorLocked;
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}
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Bindings& input_sdl::getBindings() {
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@ -1,16 +1,17 @@
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#include <SDL3/SDL_keycode.h>
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#include "window/input.hpp"
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#include "window/input.hpp"
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#include "window/window.hpp"
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struct SDL_Window;
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struct window_sdl;
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class input_sdl final : public Input {
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public:
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inline static constexpr short keys_buffer_size = 1036;
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inline static constexpr short mouse_keys_offset = 1024;
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inline static constexpr short mouse_keys_offset = 512;
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inline static constexpr short keys_buffer_size =
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mouse_keys_offset + sizeof(mousecodes_all) / sizeof(mousecodes_all[0]);
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input_sdl();
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input_sdl(window_sdl& window);
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void pollEvents() override;
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@ -51,4 +52,6 @@ private:
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std::vector<uint> codepoints;
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std::vector<Keycode> pressedKeys;
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std::unordered_map<Keycode, util::HandlersList<>> keyCallbacks;
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window_sdl& window;
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};
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@ -3,6 +3,7 @@
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#include <GL/glew.h>
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_error.h>
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#include <SDL3/SDL_mouse.h>
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#include <SDL3/SDL_timer.h>
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#include <SDL3/SDL_version.h>
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#include <SDL3/SDL_video.h>
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@ -239,6 +240,62 @@ void window_sdl::setShouldClose(bool flag) {
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}
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void window_sdl::setCursor(CursorShape shape) {
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SDL_Cursor* cursor;
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switch (shape) {
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case CursorShape::ARROW:
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cursor = SDL_CreateSystemCursor(
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SDL_SystemCursor::SDL_SYSTEM_CURSOR_DEFAULT
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);
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break;
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case CursorShape::TEXT:
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cursor = SDL_CreateSystemCursor(
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SDL_SystemCursor::SDL_SYSTEM_CURSOR_TEXT
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);
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break;
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case CursorShape::CROSSHAIR:
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cursor = SDL_CreateSystemCursor(
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SDL_SystemCursor::SDL_SYSTEM_CURSOR_CROSSHAIR
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);
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break;
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case CursorShape::POINTER:
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cursor = SDL_CreateSystemCursor(
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SDL_SystemCursor::SDL_SYSTEM_CURSOR_POINTER
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);
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break;
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case CursorShape::EW_RESIZE:
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cursor = SDL_CreateSystemCursor(
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SDL_SystemCursor::SDL_SYSTEM_CURSOR_EW_RESIZE
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);
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break;
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case CursorShape::NS_RESIZE:
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cursor = SDL_CreateSystemCursor(
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SDL_SystemCursor::SDL_SYSTEM_CURSOR_NS_RESIZE
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);
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break;
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case CursorShape::NWSE_RESIZE:
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cursor = SDL_CreateSystemCursor(
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SDL_SystemCursor::SDL_SYSTEM_CURSOR_NWSE_RESIZE
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);
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break;
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case CursorShape::NESW_RESIZE:
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cursor = SDL_CreateSystemCursor(
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SDL_SystemCursor::SDL_SYSTEM_CURSOR_NESW_RESIZE
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);
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break;
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case CursorShape::ALL_RESIZE:
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// ??
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cursor = SDL_CreateSystemCursor(
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SDL_SystemCursor::SDL_SYSTEM_CURSOR_NWSE_RESIZE
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);
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break;
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case CursorShape::NOT_ALLOWED:
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cursor = SDL_CreateSystemCursor(
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SDL_SystemCursor::SDL_SYSTEM_CURSOR_NOT_ALLOWED
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);
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break;
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SDL_SetCursor(cursor);
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SDL_DestroyCursor(cursor);
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}
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}
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void window_sdl::toggleFullscreen() {
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fullscreen = !fullscreen;
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@ -305,6 +362,9 @@ std::unique_ptr<ImageData> window_sdl::takeScreenshot() {
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[[nodiscard]] bool window_sdl::isValid() const {
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return isSuccessfull;
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}
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[[nodiscard]] SDL_Window *window_sdl::getSdlWindow() const {
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return window;
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}
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std::tuple<std::unique_ptr<Window>, std::unique_ptr<Input>> Window::initialize(
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DisplaySettings *settings, std::string title
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@ -313,7 +373,7 @@ std::tuple<std::unique_ptr<Window>, std::unique_ptr<Input>> Window::initialize(
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if (!window->isValid()) {
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return {nullptr, nullptr};
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}
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auto input = std::make_unique<input_sdl>();
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auto input = std::make_unique<input_sdl>(*window);
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return {std::move(window), std::move(input)};
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}
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@ -13,6 +13,7 @@ public:
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window_sdl &operator=(window_sdl &&) = default;
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void swapBuffers() const noexcept override;
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bool isMaximized() const override;
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bool isFocused() const override;
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bool isIconified() const override;
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@ -38,6 +39,7 @@ public:
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std::unique_ptr<ImageData> takeScreenshot() override;
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[[nodiscard]] bool isValid() const override;
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[[nodiscard]] SDL_Window* getSdlWindow() const;
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private:
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bool isSuccessfull = true;
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bool maximized = false;
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@ -15,14 +15,14 @@ enum class BindType { BIND = 0, REBIND = 1 };
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/// @brief Represents sdl scancode values.
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enum class Keycode : std::int32_t {
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SPACE = 0x00000020u,
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APOSTROPHE = 0x00000027u,
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COMMA = 0x0000002cu,
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MINUS = 0x0000002du,
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PERIOD = 0x0000002eu,
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SLASH = 0x0000002fu,
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NUM_0 = 0x40000059u,
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NUM_1,
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SPACE = 44,
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APOSTROPHE = 52,
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COMMA = 54,
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MINUS = 45,
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PERIOD = 55,
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SLASH = 56,
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NUM_0 = 39,
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NUM_1 = 30,
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NUM_2,
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NUM_3,
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NUM_4,
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@ -31,9 +31,9 @@ enum class Keycode : std::int32_t {
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NUM_7,
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NUM_8,
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NUM_9,
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SEMICOLON = 0x0000003bu,
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EQUAL = 0x0000003du,
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A = 0x00000061u,
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SEMICOLON = 51,
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EQUAL = 46,
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A = 4,
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B,
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C,
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D,
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@ -59,29 +59,29 @@ enum class Keycode : std::int32_t {
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X,
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Y,
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Z,
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LEFT_BRACKET = 0x0000005bu,
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BACKSLASH = 0x0000005cu,
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RIGHT_BRACKET = 0x0000005du,
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GRAVE_ACCENT = 0x00000060u,
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ESCAPE = 0x0000001bu,
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ENTER = 0x0000000du,
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TAB = 0x00000009u,
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BACKSPACE = 0x00000008u,
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INSERT = 0x40000049u,
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DELETE = 0x0000007fu,
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LEFT = 0x40000050u,
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RIGHT = 0x4000004fu,
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DOWN = 0x40000051u,
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UP = 0x40000052u,
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PAGE_UP = 0x4000004bu,
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PAGE_DOWN = 0x4000004eu,
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HOME = 0x4000004au,
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END = 0x4000004du,
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CAPS_LOCK = 0x40000039u,
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NUM_LOCK = 0x40000053u,
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PRINT_SCREEN = 0x40000046u,
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PAUSE = 0x40000048u,
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F1 = 0x4000003au,
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LEFT_BRACKET = 47,
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BACKSLASH = 49,
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RIGHT_BRACKET = 48,
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GRAVE_ACCENT = 53,
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ESCAPE = 41,
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ENTER = 40,
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TAB = 43,
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BACKSPACE = 42,
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INSERT = 73,
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DELETE = 76,
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LEFT = 80,
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RIGHT = 79,
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DOWN = 81,
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UP = 82,
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PAGE_UP = 75,
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PAGE_DOWN = 78,
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HOME = 74,
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END = 77,
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CAPS_LOCK = 57,
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NUM_LOCK = 83,
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PRINT_SCREEN = 70,
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PAUSE = 72,
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F1 = 58,
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F2,
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F3,
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F4,
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@ -93,27 +93,27 @@ enum class Keycode : std::int32_t {
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F10,
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F11,
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F12,
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LEFT_SHIFT = 0x400000e1u,
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LEFT_CONTROL = 0x400000e0u,
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LEFT_ALT = 0x400000e2u,
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// LEFT_SUPER = 343,
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RIGHT_SHIFT = 0x400000e5u,
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RIGHT_CONTROL = 0x400000e4u,
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RIGHT_ALT = 0x400000e6u,
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// RIGHT_SUPER = 347,
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MENU = 0x40000076u,
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UNKNOWN = 0x00000000u
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LEFT_SHIFT = 225,
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LEFT_CONTROL = 224,
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LEFT_ALT = 226,
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LEFT_SUPER = 227,
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RIGHT_SHIFT = 229,
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RIGHT_CONTROL = 228,
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RIGHT_ALT = 230,
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RIGHT_SUPER = 231,
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MENU = 118,
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UNKNOWN = 0
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};
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/// @brief Represents sdl mouse button IDs.
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/// @details There is a subset of sdl mouse button IDs.
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enum class Mousecode : int {
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BUTTON_1 = 0, // Left mouse button
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BUTTON_2 = 1, // Right mouse button
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BUTTON_3 = 2, // Middle mouse button
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BUTTON_4 = 3, // Side mouse button 1
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BUTTON_5 = 4, // Side mouse button 2
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UNKNOWN = -1,
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BUTTON_1 = 1, // Left mouse button
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BUTTON_2 = 2, // Right mouse button
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BUTTON_3 = 3, // Middle mouse button
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BUTTON_4 = 4, // Side mouse button 1
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BUTTON_5 = 5, // Side mouse button 2
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UNKNOWN = 0,
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};
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inline Mousecode mousecodes_all[] {
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