make chunk lightmap optional

This commit is contained in:
MihailRis 2025-11-23 15:22:18 +03:00
parent 64f7c19766
commit 5250c748be
12 changed files with 103 additions and 73 deletions

View file

@ -16,18 +16,23 @@ LightSolver::LightSolver(const ContentIndices& contentIds, Chunks& chunks, int c
}
void LightSolver::add(int x, int y, int z, int emission) {
if (emission <= 1)
if (emission <= 1) {
return;
}
Chunk* chunk = chunks.getChunkByVoxel(x, y, z);
if (chunk == nullptr)
if (chunk == nullptr) {
return;
ubyte light = chunk->lightmap.get(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel);
}
assert(chunk->lightmap != nullptr);
auto& lightmap = *chunk->lightmap;
ubyte light = lightmap.get(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel);
if (emission < light) return;
addqueue.push(lightentry {x, y, z, ubyte(emission)});
chunk->flags.modified = true;
chunk->lightmap.set(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel, emission);
lightmap.set(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel, emission);
}
void LightSolver::add(int x, int y, int z) {
@ -36,15 +41,18 @@ void LightSolver::add(int x, int y, int z) {
void LightSolver::remove(int x, int y, int z) {
Chunk* chunk = chunks.getChunkByVoxel(x, y, z);
if (chunk == nullptr)
if (chunk == nullptr) {
return;
}
assert(chunk->lightmap != nullptr);
auto& lightmap = *chunk->lightmap;
ubyte light = chunk->lightmap.get(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel);
if (light == 0){
ubyte light = lightmap.get(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel);
if (light == 0) {
return;
}
remqueue.push(lightentry {x, y, z, light});
chunk->lightmap.set(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel, 0);
lightmap.set(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel, 0);
}
void LightSolver::solve(){
@ -73,18 +81,21 @@ void LightSolver::solve(){
int lz = z - chunk->z * CHUNK_D;
chunk->flags.modified = true;
ubyte light = chunk->lightmap.get(lx,y,lz, channel);
assert(chunk->lightmap != nullptr);
auto& lightmap = *chunk->lightmap;
ubyte light = lightmap.get(lx,y,lz, channel);
if (light != 0 && light == entry.light-1){
voxel* vox = chunks.get(x, y, z);
if (vox && vox->id != 0) {
const Block* block = blockDefs[vox->id];
if (uint8_t emission = block->emission[channel]) {
addqueue.push(lightentry {x, y, z, emission});
chunk->lightmap.set(lx, y, lz, channel, emission);
lightmap.set(lx, y, lz, channel, emission);
}
else chunk->lightmap.set(lx, y, lz, channel, 0);
else lightmap.set(lx, y, lz, channel, 0);
}
else chunk->lightmap.set(lx, y, lz, channel, 0);
else lightmap.set(lx, y, lz, channel, 0);
remqueue.push(lightentry {x, y, z, light});
}
else if (light >= entry.light){
@ -105,21 +116,24 @@ void LightSolver::solve(){
int z = entry.z+coords[imul3+2];
Chunk* chunk = chunks.getChunkByVoxel(x,y,z);
if (chunk) {
int lx = x - chunk->x * CHUNK_W;
int lz = z - chunk->z * CHUNK_D;
chunk->flags.modified = true;
if (chunk == nullptr) {
continue;
}
assert(chunk->lightmap != nullptr);
auto& lightmap = *chunk->lightmap;
int lx = x - chunk->x * CHUNK_W;
int lz = z - chunk->z * CHUNK_D;
chunk->flags.modified = true;
ubyte light = chunk->lightmap.get(lx, y, lz, channel);
voxel& v = chunk->voxels[vox_index(lx, y, lz)];
const Block* block = blockDefs[v.id];
if (block->lightPassing && light+2 <= entry.light){
chunk->lightmap.set(
x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D,
channel,
entry.light-1);
addqueue.push(lightentry {x, y, z, ubyte(entry.light-1)});
}
ubyte light = lightmap.get(lx, y, lz, channel);
voxel& v = chunk->voxels[vox_index(lx, y, lz)];
const Block* block = blockDefs[v.id];
if (block->lightPassing && light+2 <= entry.light){
lightmap.set(
x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D,
channel,
entry.light-1);
addqueue.push(lightentry {x, y, z, ubyte(entry.light-1)});
}
}
}