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https://github.com/MihailRis/voxelcore.git
synced 2026-10-06 19:41:51 +00:00
make chunk lightmap optional
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parent
64f7c19766
commit
5250c748be
12 changed files with 103 additions and 73 deletions
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@ -29,16 +29,21 @@ void Lighting::clear(){
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const auto& chunks = this->chunks.getChunks();
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for (size_t index = 0; index < chunks.size(); index++){
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auto chunk = chunks[index];
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if (chunk == nullptr)
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if (chunk == nullptr) {
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continue;
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Lightmap& lightmap = chunk->lightmap;
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for (int i = 0; i < CHUNK_VOL; i++){
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lightmap.map[i] = 0;
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}
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auto& lightmap = chunk->lightmap;
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if (lightmap == nullptr) {
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continue;
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}
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std::memset(lightmap->map, 0, sizeof(Lightmap::map));
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}
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}
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void Lighting::prebuildSkyLight(Chunk& chunk, const ContentIndices& indices){
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void Lighting::prebuildSkyLight(Chunk& chunk, const ContentIndices& indices) {
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assert(chunk.lightmap != nullptr);
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auto& lightmap = *chunk.lightmap;
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const auto* blockDefs = indices.blocks.getDefs();
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int highestPoint = 0;
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@ -49,17 +54,19 @@ void Lighting::prebuildSkyLight(Chunk& chunk, const ContentIndices& indices){
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voxel& vox = chunk.voxels[index];
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const Block* block = blockDefs[vox.id];
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if (!block->skyLightPassing) {
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if (highestPoint < y)
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if (highestPoint < y) {
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highestPoint = y;
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}
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break;
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}
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chunk.lightmap.setS(x,y,z, 15);
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lightmap.setS(x, y, z, 15);
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}
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}
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}
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if (highestPoint < CHUNK_H-1)
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if (highestPoint < CHUNK_H-1) {
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highestPoint++;
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chunk.lightmap.highestPoint = highestPoint;
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}
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lightmap.highestPoint = highestPoint;
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}
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void Lighting::buildSkyLight(int cx, int cz){
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@ -70,15 +77,18 @@ void Lighting::buildSkyLight(int cx, int cz){
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logger.error() << "attempted to build sky lights to chunk missing in local matrix";
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return;
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}
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assert(chunk->lightmap != nullptr);
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auto& lightmap = *chunk->lightmap;
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for (int z = 0; z < CHUNK_D; z++){
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for (int x = 0; x < CHUNK_W; x++){
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int gx = x + cx * CHUNK_W;
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int gz = z + cz * CHUNK_D;
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for (int y = chunk->lightmap.highestPoint; y >= 0; y--){
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for (int y = lightmap.highestPoint; y >= 0; y--){
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while (y > 0 && !blockDefs[chunk->voxels[vox_index(x, y, z)].id]->lightPassing) {
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y--;
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}
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if (chunk->lightmap.getS(x, y, z) != 15) {
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if (lightmap.getS(x, y, z) != 15) {
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solverS->add(gx,y+1,gz);
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for (; y >= 0; y--){
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solverS->add(gx+1,y,gz);
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@ -106,6 +116,9 @@ void Lighting::onChunkLoaded(int cx, int cz, bool expand) {
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logger.error() << "attempted to build lights to chunk missing in local matrix";
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return;
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}
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assert(chunk->lightmap != nullptr);
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auto& lightmap = *chunk->lightmap;
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for (uint y = 0; y < CHUNK_H; y++){
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for (uint z = 0; z < CHUNK_D; z++){
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for (uint x = 0; x < CHUNK_W; x++){
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@ -128,7 +141,7 @@ void Lighting::onChunkLoaded(int cx, int cz, bool expand) {
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for (int z = 0; z < CHUNK_D; z++) {
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int gx = x + cx * CHUNK_W;
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int gz = z + cz * CHUNK_D;
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int rgbs = chunk->lightmap.get(x, y, z);
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int rgbs = lightmap.get(x, y, z);
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if (rgbs){
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solverR.add(gx,y,gz, Lightmap::extract(rgbs, 0));
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solverG.add(gx,y,gz, Lightmap::extract(rgbs, 1));
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@ -143,7 +156,7 @@ void Lighting::onChunkLoaded(int cx, int cz, bool expand) {
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for (int x = 0; x < CHUNK_W; x++) {
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int gx = x + cx * CHUNK_W;
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int gz = z + cz * CHUNK_D;
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int rgbs = chunk->lightmap.get(x, y, z);
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int rgbs = lightmap.get(x, y, z);
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if (rgbs){
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solverR.add(gx,y,gz, Lightmap::extract(rgbs, 0));
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solverG.add(gx,y,gz, Lightmap::extract(rgbs, 1));
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