refactor world renderer a bit

This commit is contained in:
MihailRis 2026-02-02 22:40:54 +03:00
parent b69c92b330
commit 5380bcf013
13 changed files with 257 additions and 203 deletions

View file

@ -90,11 +90,13 @@ static UVRegion calc_uv(
return {u1, v1, u1 + m * scale, v1 + FACE_SIZE.y * scale};
}
void PrecipitationRenderer::render(
const Camera& camera, float delta, const WeatherPreset& weather
) {
void PrecipitationRenderer::update(float delta) {
timer += delta;
}
void PrecipitationRenderer::render(
const Camera& camera, const WeatherPreset& weather
) {
const int radius = 6;
const int depth = 12;