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https://github.com/MihailRis/voxelcore.git
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frontend/gui moved to graphics/ui
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parent
b56408a202
commit
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26 changed files with 139 additions and 140 deletions
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@ -3,28 +3,28 @@
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#include <iostream>
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#include <glm/glm.hpp>
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#include "BlocksPreview.h"
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#include "LevelFrontend.h"
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#include "../window/Events.h"
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#include "../window/input.h"
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#include "../assets/Assets.h"
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#include "../graphics/core/Atlas.h"
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#include "../graphics/core/Shader.h"
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#include "../graphics/core/Batch2D.h"
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#include "../graphics/core/GfxContext.h"
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#include "../graphics/core/Font.h"
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#include "../content/Content.h"
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#include "../items/ItemDef.h"
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#include "../items/Inventory.h"
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#include "../graphics/core/Atlas.h"
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#include "../graphics/core/Batch2D.h"
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#include "../graphics/core/Font.h"
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#include "../graphics/core/GfxContext.h"
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#include "../graphics/core/Shader.h"
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#include "../graphics/ui/elements/containers.h"
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#include "../graphics/ui/elements/controls.h"
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#include "../items/Inventories.h"
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#include "../items/Inventory.h"
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#include "../items/ItemDef.h"
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#include "../logic/scripting/scripting.h"
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#include "../maths/voxmaths.h"
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#include "../objects/Player.h"
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#include "../voxels/Block.h"
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#include "../frontend/gui/containers.h"
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#include "../frontend/gui/controls.h"
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#include "../util/stringutil.h"
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#include "../voxels/Block.h"
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#include "../window/Events.h"
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#include "../window/input.h"
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#include "../world/Level.h"
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#include "../logic/scripting/scripting.h"
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#include "BlocksPreview.h"
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#include "LevelFrontend.h"
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SlotLayout::SlotLayout(
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int index,
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@ -369,7 +369,7 @@ void InventoryView::setInventory(std::shared_ptr<Inventory> inventory) {
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}
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#include "../coders/xml.h"
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#include "gui/gui_xml.h"
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#include "../graphics/ui/gui_xml.h"
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static slotcallback readSlotFunc(InventoryView* view, gui::UiXmlReader& reader, xml::xmlelement& element, const std::string& attr) {
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auto consumer = scripting::create_int_array_consumer(
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